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Article View: alt.games.quake
Article #367

Re: The Fate of Quake...

#367
From: blh... Hanna Thti
Date: Tue, 21 Feb 1995 19:14
28 lines
1549 bytes
Jim Lowell (SYM...@ix.netcom.com) wrote:
: In <3i0qp5$t...@newsstand.cit.cornell.edu> 
: dhol...@sunlab.cit.cornell.edu (David Hollman) writes: 

: >
: >Jay Wilbur (ja...@idsoftware.com) wrote:
: >: > Indeed ID has quite a task ahead...
: >
: >: Reminds me of the msgs being tossed about after we finished Wolf3D 
: and 
: >: got to work on DOOM.
: >
: >Hey, we know you can do it! If Microsoft were planning Quake, then we 
: >would have a problem. We would get it, but in like 1998.
: >
: >David Hollman
: >

: Yeah, and it would be about 2 gigabytes, consist of over 3,000 files in 
: 18 subdirectories and lock up every time you tried to move.

Uhh, If it would be Origin... I can't even think about it....

But hey, It's id!

Ilari Kajaste
Imp (irc #doom (#coders))
blh...@uta.fi (email)
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References: <jal22.80.011DDD20@cornell.edu> <3i01p1$baf@mirc00.ncms.org> <3i0qp5$t5o@newsstand.cit.cornell.edu> <3i2ej5$l94@ixnews1.ix.netcom.com>

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From: blh...@uta.fi (Hanna T{hti)
Newsgroups: alt.games.quake,alt.games.doom
Subject: Re: The Fate of Quake...
Followup-To: alt.games.quake,alt.games.doom
Date: 21 Feb 1995 19:14:16 GMT
Organization: University of Tampere, Finland
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References: <jal22.80.011DDD20@cornell.edu> <3i01p1$baf@mirc00.ncms.org> <3i0qp5$t5o@newsstand.cit.cornell.edu> <3i2ej5$l94@ixnews1.ix.netcom.com>
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