Article View: alt.games.quake
Article #367Re: The Fate of Quake...
From: blh... Hanna Thti
Date: Tue, 21 Feb 1995 19:14
Date: Tue, 21 Feb 1995 19:14
28 lines
1549 bytes
1549 bytes
Jim Lowell (SYM...@ix.netcom.com) wrote: : In <3i0qp5$t...@newsstand.cit.cornell.edu> : dhol...@sunlab.cit.cornell.edu (David Hollman) writes: : > : >Jay Wilbur (ja...@idsoftware.com) wrote: : >: > Indeed ID has quite a task ahead... : > : >: Reminds me of the msgs being tossed about after we finished Wolf3D : and : >: got to work on DOOM. : > : >Hey, we know you can do it! If Microsoft were planning Quake, then we : >would have a problem. We would get it, but in like 1998. : > : >David Hollman : > : Yeah, and it would be about 2 gigabytes, consist of over 3,000 files in : 18 subdirectories and lock up every time you tried to move. Uhh, If it would be Origin... I can't even think about it.... But hey, It's id! Ilari Kajaste Imp (irc #doom (#coders)) blh...@uta.fi (email)
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From: blh...@uta.fi (Hanna T{hti)
Newsgroups: alt.games.quake,alt.games.doom
Subject: Re: The Fate of Quake...
Followup-To: alt.games.quake,alt.games.doom
Date: 21 Feb 1995 19:14:16 GMT
Organization: University of Tampere, Finland
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References: <jal22.80.011DDD20@cornell.edu> <3i01p1$baf@mirc00.ncms.org> <3i0qp5$t5o@newsstand.cit.cornell.edu> <3i2ej5$l94@ixnews1.ix.netcom.com>
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