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Article #75593

Re: Engine Changes in Q2: Masters of Doom, Daikatana

#75593
From: Veli-Pekka Tätilä
Date: Thu, 14 Dec 2006 21:23
101 lines
5436 bytes
Hi Matthew,
Replying out-of-order, as it makes more sense and prioritizes the most 
interesting stuf first.

Matthew Vaughan wrote:
> I suspect the major changes would be more along the lines of a
> reorganization of the map formats and unification of the rendering
> pipeline.
Good guesses, thanks. I'll read up more on rendering. As I said, I don't 
know an awful lot about graphics being more an audio and music guy.

> (Being Finnish you might find amusing Carmack's description of
> Thresh from when he won the Ferrari.
> I can explain further if you don't know who/what I'm talking about.)
Please do elaborate. Yup you noticed the fi Suffix ok in my e-mail and both 
Wiki and the book Masters of Doom do tell about the Ferraris and some cool 
tune-up activities. Here's the closest quote I could find:

Quote from Masters of Doom:
Twenty elite gamers had been flown in and were competing under a giant 
screen that showed the game. The two top contendersŚa stealth Asian American 
teenager nicknamed Thresh and a Floridian beach bum nicknamed 
MerlockŚtwitched over their PCs as they fought. <snip> With the crowd 
cheering, they battled as their match played out on a large overhead screen. 
Thresh could see the reflection of the Ferrari in his monitor as he closed 
in for his final slaying, winning the deathmatch thirteen kills to one.

Carmack walked onstage and handed Thresh the keys. "So how are you planning 
on getting the car home?" he asked. "I don't know," Thresh said. "I guess 
I'll ship it." Carmack came back a half hour later and handed Thresh five 
thousand dollars in cash to cover the costs.
End quote.

> If you have time to peruse some old posts <snip> you might be able
> to glean some possible answers from John Carmack's archived plan
> files, such as at: http://finger.planetquake.com/plan.asp?userid=johnc
Hey, I'll take a look. The book Masters of Doom, in which I learned most of 
what I know about the two Johns, in addition to their Wikipedia articles, 
had some quoted plan files as well. Quite a todo list in this one and 
efficient, too. Guess its good enough in crunch time if you happen to be the 
lead programmer and have Carmack:ish work-hours, <smile>. On a side note, 
I'm learning some POSIX programming here and made a pretty Carmack-inspired 
to do list for myself, which I normally skip, but have found very helpful so 
far.

Anyway, here's the plan:

Quote of Carmack's plan from Masters of Doom:
Login name: johnc In real life: John Carmack
Directory: /raid/nardo/johnc Shell: /bin/csh
Never logged in.
Plan:
This is my daily work ...
When I accomplish something, I write a * line that day.
Whenever a bug / missing feature is mentioned during the day and I don't fix 
it, I make a note of it. Some things get noted many times before they get 
fixed.
Occasionally I go back through the old notes and mark with a + the things I 
have since fixed.
-- John Carmack
= feb 18
* page flip crap
* stretch console
* faster swimming speed
* damage direction protocol
* armor color flash
* gib death
* grenade tweaking
* brightened alias models
* nail gun lag
* dedicated server quit at game end
+ scoreboard
+ optional full size
+ view centering key
+ vid mode 15 crap
+ change ammo box on sbar
+ allow "restart after a program error
+ respawn blood trail?
+**-1 ammo value on rockets
+ light up characters
End quote.

> "Veli-Pekka Tńtilń" <vtatila@mail.student.oulu.fi> wrote:
>> PS: Just noticed this group is moderated according to the description
> I can say that this newsgroup isn't actually moderated.
Yup, seconds after posting I saw my original post in this NG, so I guessed 
that much. Good to know for certain.

> And I think your question is perfectly on topic anyway.
Mostly. But someone could argue this is more about the Quake engine, and how 
it relates to Daikatana, as opposed to the Quake game as conveyed by the 
name of this NG. I'm not that picky but thought better safe than sorry as a 
new-comer here.

> I'd be very curious to hear any informed answers.
I second that.

-- 
With kind regards Veli-Pekka Tńtilń (vtatila@mail.student.oulu.fi)
Accessibility, game music, synthesizers and programming:
http://www.student.oulu.fi/~vtatila/ 
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From: Veli-Pekka Tätilä <vtatila@mail.student.oulu.fi>
Newsgroups: alt.games.quake
Subject: Re: Engine Changes in Q2: Masters of Doom, Daikatana
Date: Thu, 14 Dec 2006 23:23:33 +0200
Organization: "University of Oulu"
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