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Article #75594

Re: Engine Changes in Q2: Masters of Doom, Daikatana

#75594
From: McG.
Date: Wed, 20 Dec 2006 09:16
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"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message 
news:457fdb6a$0$69003$742ec2ed@news.sonic.net...
> "Veli-Pekka TΕ„tilΕ„" <vtatila@mail.student.oulu.fi> wrote in message 
> news:elk56p$8d8$1@news.oulu.fi...
>
>> PS: Just noticed this group is moderated according to the description 
>> though a little silent. To the moderator: if this one needs a Semi OT 
>> or OT tag, just lemme know and I'll fix that.
>
> I can't answer your question about Q2 other than poorly-informed 
> speculation, but I can say that this newsgroup isn't actually 
> moderated. And I think your question is perfectly on topic anyway. I'd 
> be very curious to hear any informed answers.
>
> If you have time to peruse some old posts (not as many as it seems 
> since many are repeates with a small update added), you might be able 
> to glean some possible answers from John Carmack's archived plan 
> files, such as at:
> http://finger.planetquake.com/plan.asp?userid=johnc
>
> I was just reading some and wow, the nostalgia! Some really 
> interesting stuff in there. I suspect the major changes would be more 
> along the lines of a reorganization of the map formats and unification 
> of the rendering pipeline. (Being Finnish you might find amusing 
> Carmack's description of Thresh from when he won the Ferrari. I can 
> explain further if you don't know who/what I'm talking about.)
>
This is one of the most endearing excerpts and is from the first .plan 
:)  [snif] I'm touched, and also kinda glad the first language I learned 
was assembly on the Z80  :o)
"...I have a strange mixture of pride and shame when I think about the 
people that have actually started learning programming in my crappy 
little qc language."
Oh, but it's fun :)
McG. 
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From: "McG." <McGrandpaNOT@NOThotmail.com>
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Subject: Re: Engine Changes in Q2: Masters of Doom, Daikatana
Date: Wed, 20 Dec 2006 03:16:32 -0600
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