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Article #75592

Re: Engine Changes in Q2: Masters of Doom, Daikatana

#75592
From: Matthew Vaughan
Date: Wed, 13 Dec 2006 09:15
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"Veli-Pekka TΕ„tilΕ„" <vtatila@mail.student.oulu.fi> wrote in message 
news:elk56p$8d8$1@news.oulu.fi...

> PS: Just noticed this group is moderated according to the description 
> though a little silent. To the moderator: if this one needs a Semi OT or 
> OT tag, just lemme know and I'll fix that.

I can't answer your question about Q2 other than poorly-informed 
speculation, but I can say that this newsgroup isn't actually moderated. And 
I think your question is perfectly on topic anyway. I'd be very curious to 
hear any informed answers.

If you have time to peruse some old posts (not as many as it seems since 
many are repeates with a small update added), you might be able to glean 
some possible answers from John Carmack's archived plan files, such as at:
http://finger.planetquake.com/plan.asp?userid=johnc

I was just reading some and wow, the nostalgia! Some really interesting 
stuff in there. I suspect the major changes would be more along the lines of 
a reorganization of the map formats and unification of the rendering 
pipeline. (Being Finnish you might find amusing Carmack's description of 
Thresh from when he won the Ferrari. I can explain further if you don't know 
who/what I'm talking about.) 
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Reply-To: "Matthew Vaughan" <matt109@NOSPAM.hotmail.com>
From: "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com>
Newsgroups: alt.games.quake
References: <elk56p$8d8$1@news.oulu.fi>
Subject: Re: Engine Changes in Q2: Masters of Doom, Daikatana
Date: Wed, 13 Dec 2006 01:15:14 -0800
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