🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #75338

Re: A few questions about glQuake in Windows XP...

#75338
From: Bill M.
Date: Wed, 09 Nov 2005 17:46
52 lines
3734 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
news:%19cf.82564$GQ.18213@tornado.texas.rr.com: 

> 
> "Bill M." <wbmcl@removexcite.com> wrote in message 
> news:Xns97087C205289Fwbmclexcitecom@65.24.3.135...
>> "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in
>> news:YQFbf.2432$te3.39244@typhoon.sonic.net:
>>
>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135...
>>>
>>>> Would editing the vsync still be positive and if so how? I don't
>>>> see it in the control panel/display settings. The Sony can do 75Hz
>>>> at 1024 and if the FPS cranks, I'd drop the resolution down to
>>>> that, providing I can set the vsync to make that work.
>>>
>>> Editing the vsync setting would certainly change your *timedemo*
>>> results in a positive way, but should have no visible or other
>>> effect on what you actually experience during gameplay.
>>>
>>>
>>>
>>
>> Yeah, it certainly did have a positive effect. The FPS cranked from a
>> limited 60 fps to well over 200 fps. And indeed, the game does not
>> suffer in any way visually.
>>
>> Bill M.
> 
> There are SOME games that may appear to have tearing of the textures,
> often with black lines in the torn looking edges.  Enabling VSync will
> help that issue.  However, the problem might turn up with my system
> and not yours with the same game.   I'm glad your system is bullish
> enough to do Quake in high res without vsync :)
> BTW-  GLQuake cannot do 32 bit color depth in any resolution higher
> than 800x600.  But the game itself is 16 bit depth so just play it
> with 1280x1024-16 like I do.  Looks pretty good, especially since the
> day when I was running at 320x240-16 and tweaking like crazy to get a
> couple more frames per second!   Who back then would have though we'd
> be playing it maxed out in hundreds of frames per second?! LOL!
> McG. 
> 
> 
> 

Indeed. It's also ironic that I upgraded my first 386SX-16 to a 486DX-33 
because of DOOM, then I upgraded to a Pentium 100 because of Quake. Now I 
have a system a dozen times more powerful - and yet I've gone back to the 
two games that hardly need this kind of power.

Bill M.
Technical Details
Message-ID: <Xns970981E3FBE89wbmclexcitecom@65.24.3.135>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wn12feed!worldnet.att.net!24.30.200.11!news-east.rr.com!news.rr.com!news-server.columbus.rr.com!tornado.ohiordc.rr.com.POSTED!53ab2750!not-for-mail
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <YQFbf.2432$te3.39244@typhoon.sonic.net> <Xns97087C205289Fwbmclexcitecom@65.24.3.135> <%19cf.82564$GQ.18213@tornado.texas.rr.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wn12feed!worldnet.att.net!24.30.200.11!news-east.rr.com!news.rr.com!news-server.columbus.rr.com!tornado.ohiordc.rr.com.POSTED!53ab2750!not-for-mail
Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <YQFbf.2432$te3.39244@typhoon.sonic.net> <Xns97087C205289Fwbmclexcitecom@65.24.3.135> <%19cf.82564$GQ.18213@tornado.texas.rr.com>
Message-ID: <Xns970981E3FBE89wbmclexcitecom@65.24.3.135>
User-Agent: Xnews/5.04.25
Lines: 52
Date: Wed, 09 Nov 2005 17:46:11 GMT
NNTP-Posting-Host: 24.166.210.223
X-Complaints-To: abuse@rr.com
X-Trace: tornado.ohiordc.rr.com 1131558371 24.166.210.223 (Wed, 09 Nov 2005 12:46:11 EST)
NNTP-Posting-Date: Wed, 09 Nov 2005 12:46:11 EST
Organization: Road Runner High Speed Online http://www.rr.com
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit