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Article #75335

Re: A few questions about glQuake in Windows XP...

#75335
From: McGrandpa
Date: Tue, 08 Nov 2005 21:47
39 lines
3376 bytes
"Bill M." <wbmcl@removexcite.com> wrote in message 
news:Xns97087C205289Fwbmclexcitecom@65.24.3.135...
> "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in
> news:YQFbf.2432$te3.39244@typhoon.sonic.net:
>
>> "Bill M." <wbmcl@removexcite.com> wrote in message
>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135...
>>
>>> Would editing the vsync still be positive and if so how? I don't see
>>> it in the control panel/display settings. The Sony can do 75Hz at
>>> 1024 and if the FPS cranks, I'd drop the resolution down to that,
>>> providing I can set the vsync to make that work.
>>
>> Editing the vsync setting would certainly change your *timedemo*
>> results in a positive way, but should have no visible or other effect
>> on what you actually experience during gameplay.
>>
>>
>>
>
> Yeah, it certainly did have a positive effect. The FPS cranked from a
> limited 60 fps to well over 200 fps. And indeed, the game does not suffer
> in any way visually.
>
> Bill M.

There are SOME games that may appear to have tearing of the textures, often 
with black lines in the torn looking edges.  Enabling VSync will help that 
issue.  However, the problem might turn up with my system and not yours with 
the same game.   I'm glad your system is bullish enough to do Quake in high 
res without vsync :)
BTW-  GLQuake cannot do 32 bit color depth in any resolution higher than 
800x600.  But the game itself is 16 bit depth so just play it with 
1280x1024-16 like I do.  Looks pretty good, especially since the day when I 
was running at 320x240-16 and tweaking like crazy to get a couple more 
frames per second!   Who back then would have though we'd be playing it 
maxed out in hundreds of frames per second?! LOL!
McG. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.quake
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Subject: Re: A few questions about glQuake in Windows XP...
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