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Article #75328

Re: A few questions about glQuake in Windows XP...

#75328
From: McGrandpa
Date: Mon, 07 Nov 2005 14:45
29 lines
2689 bytes
"Bill M."
> "McGrandpa"
snip
>> Glad your timedemo came up so well!   Running the entire demo in less
>> than 2 seconds!  LOL!
>> McG.
>>
>>
>
> Yeah, how times have changed in the 10 years since I was last running
> timedemo. I think most of us were getting 30-40fps at 320x240 at the top
> end.
>
> Unfortunately the 81.xx drivers will likely never resolve the issue with
> old-school Quake (assuming it's a global, and not only local issue.)
>
> Do you have a bind where tapping the right mouse button loads and
> launches and then holsters a weapon? I had my right button bound to
> firing a rocket, then after the click, my "other" weapon would resume.
> That was a kick-ass bind, but I have no clue as to how to emulate it.
>
> Bill M.

That wouldn't be a simple bind.  You'd have to use an 'alias' and script it, 
then bind the alias to a key.   That is something that could be put in a 
.cfg, even the autoexec.cfg.
I'll look into it as I have time.
McG. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
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Subject: Re: A few questions about glQuake in Windows XP...
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