Article View: alt.games.quake
Article #75327Re: A few questions about glQuake in Windows XP...
From: Bill M.
Date: Wed, 09 Nov 2005 20:02
Date: Wed, 09 Nov 2005 20:02
115 lines
5917 bytes
5917 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in news:mk9cf.82568$GQ.46823@tornado.texas.rr.com: > > "Bill M." <wbmcl@removexcite.com> wrote in message > news:Xns97087C4D2676Bwbmclexcitecom@65.24.3.135... >> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in >> news:hMJbf.78706$GQ.10189@tornado.texas.rr.com: >> >>> >>> "Bill M." >>>> "McGrandpa" >>> snip >>>>> Glad your timedemo came up so well! Running the entire demo in >>>>> less than 2 seconds! LOL! >>>>> McG. >>>>> >>>>> >>>> >>>> Yeah, how times have changed in the 10 years since I was last >>>> running timedemo. I think most of us were getting 30-40fps at >>>> 320x240 at the top end. >>>> >>>> Unfortunately the 81.xx drivers will likely never resolve the issue >>>> with old-school Quake (assuming it's a global, and not only local >>>> issue.) >>>> >>>> Do you have a bind where tapping the right mouse button loads and >>>> launches and then holsters a weapon? I had my right button bound to >>>> firing a rocket, then after the click, my "other" weapon would >>>> resume. That was a kick-ass bind, but I have no clue as to how to >>>> emulate it. >>>> >>>> Bill M. >>> >>> That wouldn't be a simple bind. You'd have to use an 'alias' and >>> script it, then bind the alias to a key. That is something that >>> could be put in a .cfg, even the autoexec.cfg. >>> I'll look into it as I have time. >>> McG. >>> >>> >> >> Thanks McG. Alternatively, would you know of a website that still has >> all of the quake commands itemized? I could perhaps construct an >> alias myself with such a list. >> >> Bill M. > > Hmmm. Got winzip? Somewhere in the .pak files, there are loads of > scripts. Some with aliases. There are also .cfg's that the dev team > used. most of us learned of this one in the first few weeks that the > "shareware demo" was out. By the time Quake Full version was > released, lots of us already had our .cfg's the way we wanted em :) > Looking... but I know I hadn't created any aliases myself. I will > look for all the command and cvar lists I've collected. > Ahhhhhhhhhh!!! lookee what i've found... QUAKE... Level Master V :) > bounty hunter DID write some aliases, so you'll have some examples to > work from. > Do you get the ng alt.binaries.games.quake ? If so, that's a good > place to pop a little zip file to. > sample: > > alias mn3 "play misc/menu3.wav" > startdemos "jizz7" "jizz14" "solo4" > // Circle Strafe - use with Forward > alias +cs_r "cl_forwardspeed 180.000000;+moveright;+left" > alias -cs_r "cl_forwardspeed 425.000000;-moveright;-left" > alias +cs_l "cl_forwardspeed 180.000000;+moveleft;+right" > alias -cs_l "cl_forwardspeed 425.000000;-moveleft;-right" > // Grappling Hook > alias gimp1 "impulse 1; alias gweap "impulse 1"" > alias gimp2 "impulse 2; alias gweap "impulse 2"" > alias gimp3 "impulse 3; alias gweap "impulse 3"" > alias gimp4 "impulse 4; alias gweap "impulse 4"" > alias gimp5 "impulse 5; alias gweap "impulse 5"" > alias gimp6 "impulse 6; alias gweap "impulse 6"" > alias gimp7 "impulse 7; alias gweap "impulse 7"" > alias gimp8 "impulse 8; alias gweap "impulse 8"" > bind 1 gimp1 > bind 2 gimp2 > bind 3 gimp3 > bind 4 gimp4 > bind 5 gimp5 > bind 6 gimp6 > bind 7 gimp7 > bind 8 gimp8 > alias gweap "impulse 2" > alias +grap "impulse 22" > alias -grap "gweap" > bind r "+grap" > // Weapon Selector > alias select_0 "impulse 2;play zoom02.wav;echo shotgun;bind mouse2 > select_1" alias select_1 "impulse 3;play zoom02.wav;echo super > shotgun;bind mouse2 select_2" > alias select_2 "impulse 4;play zoom02.wav;echo nailgun;bind mouse2 > select_3" alias select_3 "impulse 5;play zoom02.wav;echo > perforator;bind mouse2 select_4" > alias select_4 "impulse 6;play zoom02.wav;echo pineapples;bind mouse2 > select_5" > alias select_5 "impulse 7;play zoom02.wav;echo gibulator;bind mouse2 > select_6" > alias select_6 "impulse 8;play zoom02.wav;echo zapper;bind mouse2 > select_0" bind "mouse2" "select_0" > exec bounty2.cfg > > McG. > > > Thanks McG, I'll check out the .pak. I do get binaries.quake, but that place seems pretty lifeless. Bill M.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wns13feed!worldnet.att.net!24.30.200.11!news-east.rr.com!news.rr.com!news-server.columbus.rr.com!tornado.ohiordc.rr.com.POSTED!53ab2750!not-for-mail Newsgroups: alt.games.quake Subject: Re: A few questions about glQuake in Windows XP... From: "Bill M." <wbmcl@removexcite.com> References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <cP7bf.74411$GQ.45466@tornado.texas.rr.com> <Xns970620625627Dwbmclexcitecom@216.196.97.131> <C_jbf.75486$GQ.18794@tornado.texas.rr.com> <Xns970694E088630wbmclexcitecom@65.24.3.143> <hMJbf.78706$GQ.10189@tornado.texas.rr.com> <Xns97087C4D2676Bwbmclexcitecom@65.24.3.135> <mk9cf.82568$GQ.46823@tornado.texas.rr.com> Message-ID: <Xns970998F40789Cwbmclexcitecom@65.24.3.143> User-Agent: Xnews/5.04.25 Lines: 115 Date: Wed, 09 Nov 2005 20:02:12 GMT NNTP-Posting-Host: 24.166.210.223 X-Complaints-To: abuse@rr.com X-Trace: tornado.ohiordc.rr.com 1131566532 24.166.210.223 (Wed, 09 Nov 2005 15:02:12 EST) NNTP-Posting-Date: Wed, 09 Nov 2005 15:02:12 EST Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit