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Article View: alt.games.quake
Article #75327

Re: A few questions about glQuake in Windows XP...

#75327
From: Bill M.
Date: Wed, 09 Nov 2005 20:02
115 lines
5917 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
news:mk9cf.82568$GQ.46823@tornado.texas.rr.com: 

> 
> "Bill M." <wbmcl@removexcite.com> wrote in message 
> news:Xns97087C4D2676Bwbmclexcitecom@65.24.3.135...
>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>> news:hMJbf.78706$GQ.10189@tornado.texas.rr.com:
>>
>>>
>>> "Bill M."
>>>> "McGrandpa"
>>> snip
>>>>> Glad your timedemo came up so well!   Running the entire demo in
>>>>> less than 2 seconds!  LOL!
>>>>> McG.
>>>>>
>>>>>
>>>>
>>>> Yeah, how times have changed in the 10 years since I was last
>>>> running timedemo. I think most of us were getting 30-40fps at
>>>> 320x240 at the top end.
>>>>
>>>> Unfortunately the 81.xx drivers will likely never resolve the issue
>>>> with old-school Quake (assuming it's a global, and not only local
>>>> issue.)
>>>>
>>>> Do you have a bind where tapping the right mouse button loads and
>>>> launches and then holsters a weapon? I had my right button bound to
>>>> firing a rocket, then after the click, my "other" weapon would
>>>> resume. That was a kick-ass bind, but I have no clue as to how to
>>>> emulate it.
>>>>
>>>> Bill M.
>>>
>>> That wouldn't be a simple bind.  You'd have to use an 'alias' and
>>> script it, then bind the alias to a key.   That is something that
>>> could be put in a .cfg, even the autoexec.cfg.
>>> I'll look into it as I have time.
>>> McG.
>>>
>>>
>>
>> Thanks McG. Alternatively, would you know of a website that still has
>> all of the quake commands itemized? I could perhaps construct an
>> alias myself with such a list.
>>
>> Bill M.
> 
> Hmmm.  Got winzip?   Somewhere in the .pak files, there are loads of 
> scripts.  Some with aliases.  There are also .cfg's that the dev team
> used. most of us learned of this one in the first few weeks that the
> "shareware demo" was out.  By the time Quake Full version was
> released, lots of us already had our .cfg's the way we wanted em :) 
> Looking... but I know I hadn't created any aliases myself.  I will
> look for all the command and cvar lists I've collected.
> Ahhhhhhhhhh!!!  lookee what i've found...  QUAKE... Level Master V :)
> bounty hunter DID write some aliases, so you'll have some examples to
> work from.
> Do you get the ng  alt.binaries.games.quake   ?  If so, that's a good
> place to pop a little zip file to.
> sample:
> 
> alias mn3 "play misc/menu3.wav"
> startdemos "jizz7" "jizz14" "solo4"
> // Circle Strafe - use with Forward
> alias +cs_r "cl_forwardspeed 180.000000;+moveright;+left"
> alias -cs_r "cl_forwardspeed 425.000000;-moveright;-left"
> alias +cs_l "cl_forwardspeed 180.000000;+moveleft;+right"
> alias -cs_l "cl_forwardspeed 425.000000;-moveleft;-right"
> // Grappling Hook
> alias gimp1 "impulse 1; alias gweap "impulse 1""
> alias gimp2 "impulse 2; alias gweap "impulse 2""
> alias gimp3 "impulse 3; alias gweap "impulse 3""
> alias gimp4 "impulse 4; alias gweap "impulse 4""
> alias gimp5 "impulse 5; alias gweap "impulse 5""
> alias gimp6 "impulse 6; alias gweap "impulse 6""
> alias gimp7 "impulse 7; alias gweap "impulse 7""
> alias gimp8 "impulse 8; alias gweap "impulse 8""
> bind 1 gimp1
> bind 2 gimp2
> bind 3 gimp3
> bind 4 gimp4
> bind 5 gimp5
> bind 6 gimp6
> bind 7 gimp7
> bind 8 gimp8
> alias gweap "impulse 2"
> alias +grap "impulse 22"
> alias -grap "gweap"
> bind r "+grap"
> // Weapon Selector
> alias select_0 "impulse 2;play zoom02.wav;echo shotgun;bind mouse2
> select_1" alias select_1 "impulse 3;play zoom02.wav;echo super
> shotgun;bind mouse2 select_2"
> alias select_2 "impulse 4;play zoom02.wav;echo nailgun;bind mouse2
> select_3" alias select_3 "impulse 5;play zoom02.wav;echo
> perforator;bind mouse2 select_4"
> alias select_4 "impulse 6;play zoom02.wav;echo pineapples;bind mouse2 
> select_5"
> alias select_5 "impulse 7;play zoom02.wav;echo gibulator;bind mouse2 
> select_6"
> alias select_6 "impulse 8;play zoom02.wav;echo zapper;bind mouse2
> select_0" bind "mouse2" "select_0"
> exec bounty2.cfg
> 
> McG. 
> 
> 
> 

Thanks McG, I'll check out the .pak. I do get binaries.quake, but that 
place seems pretty lifeless.

Bill M.
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Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <cP7bf.74411$GQ.45466@tornado.texas.rr.com> <Xns970620625627Dwbmclexcitecom@216.196.97.131> <C_jbf.75486$GQ.18794@tornado.texas.rr.com> <Xns970694E088630wbmclexcitecom@65.24.3.143> <hMJbf.78706$GQ.10189@tornado.texas.rr.com> <Xns97087C4D2676Bwbmclexcitecom@65.24.3.135> <mk9cf.82568$GQ.46823@tornado.texas.rr.com>
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