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Article #75329

Re: A few questions about glQuake in Windows XP...

#75329
From: McGrandpa
Date: Sat, 05 Nov 2005 15:16
217 lines
8059 bytes
"Bill M." <wbmcl@removexcite.com> wrote in message 
news:Xns97027368AA1Cwbmclexcitecom@65.24.3.139...
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
> news:TNS9f.45361$Bf7.33138@tornado.texas.rr.com:
>
>>
>> "Bill M." <wbmcl@removexcite.com> wrote in message
>> news:Xns9701A0AE183B4wbmclexcitecom@65.24.3.135...
>>> "BelPowerslave" <Belpowerslave@ev1.net> wrote in
>>> news:1129665851.728331.244430@z14g2000cwz.googlegroups.com:
>>>
>>>
>>>> I just installed Quake on Windows XP last night. It was the latest
>>>> release(1.09) and came with Quake, WinQuake and glQuake. Of course,
>>>> I had to update glQuake, pitch the damn opengl.dll thing, etc, but I
>>>> got it to work. Being relatively new to Windows, I had a little bit
>>>> of a hard time with that bullshit "command line resolution change"
>>>> thing that gl makes you do(why couldn't they have let you do this in
>>>> the game, like the Mac version does?)...but I got past it(found a
>>>> post talking about creating a text document with the res. change
>>>> screen, then saving it as ".bat").
>>>>
>>>> My questions are:
>>>>
>>>> 1. Can glQuake achieve any higher res than 1024X768? Anytime I try
>>>> *anything* higher I get something along the lines of "resolution not
>>>> supported". I was playing Mac Quake at 1280X1024...I find it hard to
>>>> believe that the PC version couldn't do that same...
>>>
>>> I just now reinstalled it for nostalgia reasons. Hopefully there's
>>> some net
>>> activity for DM.
>>>
>>> I'm trying to edit the config.cfg file and add a .bat file but so far
>>> no luck. My recollection after almost 8 years is nil.
>>>
>>>> 2. The sound sampling rate...11025? You've got to be fucking kidding
>>>> me. Is it possible to jack that up to, at least, 22100 or
>>>> even(hopefully) 44100? If so, is this something I'd put in the same
>>>> ".bat" document I had to make up to get glQuake to run in 1024X768?
>>>
>>> This from one of the Quake .txt files:
>>>
>>> SSPEED
>>>  Syntax: -sspeed <speed>
>>>  Description: This will ask the sound code to set the playback speed
>>>    within the constraints of the capabilities of the card.  This is
>>> 11025 Hz by default and usually from 8000 to 44100.  Making this
>>> faster requires more CPU horsepower, and has no actual benefits,
>>> because the sounds only contain 11 KHz data.  Making this slower
>>> degrades sound quality, but improves performance and saves memory.
>>>
>>>> Any help would be most appreciated...I loved Quake back on the Mac,
>>>> but do to this new monitor I've bought, believe it or not, it simply
>>>> won't run(the screen and refresh rate change crashes it every time).
>>>> Am loving Quake on the PC, would just like to jack up the options as
>>>> much as possible. :)
>>>
>>> How do you set the mouselook to always be on? And how to adjust the
>>> gamma? It's way to dark. I'm running GLQuake.exe.
>>>
>>> Bill M.
>>
>> in the autoexec.cfg
>> Quake.
>> Aw man, hold this thread a bit, I gotta get a vid card in the other
>> puter that has all that stuff installed and running.   I'll just post
>> the contents of my autoexec.cfg file for ya'll.
>> McG.
>
> I figured out the mouselook - it's +mlook. I completely forgot about
> that one. The GLQuake looks great, but I wish I had my old config. I
> think I had a right mouse click grenade launcher, left click regular
> weapon. And I had my name animated like crazy. Is there a resource for
> all the old quake commands? I've been looking around but not much any
> more.
>
> Bill M.

First, here's an old config.cfg file for Quake/GLQuake

bind "TAB" "+showscores "
bind "ENTER" "impulse 10"
bind "ESCAPE" "togglemenu "
bind "SPACE" "+jump"
bind "+" "sizeup "
bind "," "+moveleft "
bind "-" "sizedown "
bind "." "+moveright "
bind "/" "impulse 10"
bind "0" "impulse 0 "
bind "1" "impulse 1 "
bind "2" "impulse 2 "
bind "3" "impulse 3 "
bind "4" "impulse 4 "
bind "5" "impulse 5 "
bind "6" "impulse 6 "
bind "7" "impulse 7 "
bind "8" "impulse 8 "
bind "=" "sizeup "
bind "Q" "toggleconsole; disconnect; qlist"
bind "\" "+mlook "
bind "`" "toggleconsole "
bind "a" "+moveleft"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "GOD"
bind "g" "impulse 22"
bind "h" "impulse 21"
bind "i" "impulse 9"
bind "k" "impulse 255"
bind "l" "impulse 20"
bind "n" "give n 200"
bind "p" "impulse 255"
bind "r" "give r 100"
bind "s" "impulse 106"
bind "t" "impulse 104"
bind "u" "impulse 100"
bind "w" "impulse 9"
bind "z" "zoom_in
"
bind "~" "toggleconsole "
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left "
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe "
bind "CTRL" "+attack"
bind "SHIFT" "+speed "
bind "F1" "help "
bind "F2" "menu_save "
bind "F3" "menu_load "
bind "F4" "menu_options "
bind "F5" "menu_multiplayer "
bind "F6" "echo Quicksaving...; wait; save quick "
bind "F9" "echo Quickloading...; wait; load quick "
bind "F10" "quit "
bind "F11" "zoom_out"
bind "F12" "screenshot "
bind "INS" "+klook "
bind "DEL" "+lookdown "
bind "PGDN" "+lookup "
bind "END" "centerview "
bind "MOUSE1" "+attack"
bind "MOUSE2" "+forward"
bind "MOUSE3" "+mlook"
bind "JOY2" "+jump"
bind "PAUSE" "pause "
joystick "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "-0.022000"
sensitivity "5.000000"
lookstrafe "0"
lookspring "0"
cl_backspeed "400.000000"
cl_forwardspeed "400.000000"
_cl_color "84.000000"
_cl_name "McG"
_snd_mixahead "0.1"
bgmvolume "0.000000"
volume "0.300000"
gl_triplebuffer "0"
viewsize "110.000000"
_windowed_mouse "0"
vid_stretch_by_2 "1"
vid_config_y "600"
vid_config_x "800"
_vid_default_mode_win "3"
_vid_default_mode "6.000000"
_vid_wait_override "0"
vid_nopageflip "0"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "0.000000"
_config_com_baud "57600.000000"
_config_com_irq "4.000000"
_config_com_port "1016.000000"
gl_subdivide_size "128"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "1"
gamma "0.500000"
crosshair "1"

Next, the autoexec.cfg I use for this install (will be changed) needless to 
say, it's for cheats :)

+mlook
crosshair=1
bind "e" "GOD"
bind "g" "impulse 22"
bind "h" "impulse 21"
bind "i" "impulse 9"
bind "k" "impulse 255"
bind "l" "impulse 20"
bind "n" "give n 200"
bind "p" "impulse 255"
bind "r" "give r 100"
bind "s" "impulse 106"
bind "t" "impulse 104"
bind "u" "impulse 100"
bind "w" "impulse 9"
bind "z" "zoom_in"
seta r_wateralpha "0.6"

I'll get out one of the old cd's I've backed this stuff up to and see what 
other cfg's are there.  You know inside the pak files there are also some of 
the dev teams .cfgs ;)
They're zip files renamed to .pak
McG. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.quake
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139>
Subject: Re: A few questions about glQuake in Windows XP...
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