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Article #75326

Re: A few questions about glQuake in Windows XP...

#75326
From: Bill M.
Date: Sun, 06 Nov 2005 19:38
104 lines
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
news:C_jbf.75486$GQ.18794@tornado.texas.rr.com: 

> 
> "Bill M." <wbmcl@removexcite.com> wrote in message 
> news:Xns970620625627Dwbmclexcitecom@216.196.97.131...
>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>> news:cP7bf.74411$GQ.45466@tornado.texas.rr.com:
>>
>>>
>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135...
>>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>>>> news:wN3bf.73624$GQ.64436@tornado.texas.rr.com:
>>>>
>>>>>
>>>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>>>> news:Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131...
>>>>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>>>>>> news:SwUaf.62569 $Bf7.21713@tornado.texas.rr.com:
>>>>>>
>>>>>>> http://qw.fragzone.se/
>>>>>>
>>>>>> What timedemo do you get with your computer? I too have an AMD 64
>>>>>> 2 gigahertz, 512 DDR, GeForce 6800. At 1280, I get 59.8fps.
>>>>>>
>>>>>> Bill M.
>>>>>
>>>>> You're using an LCD flatpanel monitor with 'monitor refresh rate'
>>>>> set to 60Hz and VSYNC is turned ON in your control panel.  Turn it
>>>>> off, you should see your fps skyrocket :)
>>>>> McG.
>>>>>
>>>>>
>>>>
>>>> Actually I have an older Sony 200sx set at it's maximum resolution
>>>> of 1280x1024. Unfortunately it's best vsync scan rate is 60Hz, but
>>>> the flicker is not noticeable (unlike other monitors).
>>>>
>>>> Would editing the vsync still be positive and if so how? I don't
>>>> see it in the control panel/display settings. The Sony can do 75Hz
>>>> at 1024 and if the FPS cranks, I'd drop the resolution down to
>>>> that, providing I can set the vsync to make that work.
>>>>
>>>> Bill M.
>>>
>>> Vsync is where the video card limits the actual framerate to the
>>> vertical scan rate.   Or refresh rate.   I think that's why your
>>> framerate is almost exactly 60 fps :)
>>> You simply disable VSYNC.  Where the option is depends on which
>>> vintage of driver you're using.  in 77.77 you go to Performance and
>>> Quality Settings tab.
>>> McG.
>>>
>>>
>>>
>>
>> I disabled VSYNC, ran timedemo demo1 three times and averaged 320.5
>> fps. Not too shabby.
>>
>> I had downloaded the new 81.87 beta drivers from nvidia.com,
>> installed them, then tried to run GLQuake for a timedemo, but ...
>> Quake crashed. I tried it three times, and it crashed at the same
>> point. So beware the drivers. I currently am running the 61.77
>> drivers, so I'll hunt down the 77.77 drivers and try a timedemo then.
>>
>> Bill M.
> 
> The new 80 series forceware drivers do some things no series before
> have done.  There is now better support for dual core cpu's for
> instance.  BUT, my main graphics application won't run.  Not ANY
> version of it!  Paint Shop Pro 7, 8, 9 and X will not display on the
> screen nor come up on the task bar.  But task manager says the program
> is running.  PSP cannot create/draw the window with the 80 series
> drivers so far.  I may try that beta set you found, but sounds like it
> may have the same problem still. The WHQL 77.77 drivers are on nVidias
> site in Drivers.  When you get to the current driver download page,
> look on the left for Driver Archive just above relevant links.
> From what i can see there, for XP the available versions are:
> 77.72, 77.77. 78.01, 81.85 with set 81.05 (the one I have that was a
> problem with PSP) missing in the archives.  Hmm.
> The 81.nn drivers are supposed to be noticeably faster and clear up
> some little problems with some games.  So I'd love for them to work
> with PSP also!
> 
> Glad your timedemo came up so well!   Running the entire demo in less
> than 2 seconds!  LOL!
> McG.
> 
> 

Yeah, how times have changed in the 10 years since I was last running 
timedemo. I think most of us were getting 30-40fps at 320x240 at the top 
end.

Unfortunately the 81.xx drivers will likely never resolve the issue with 
old-school Quake (assuming it's a global, and not only local issue.)

Do you have a bind where tapping the right mouse button loads and 
launches and then holsters a weapon? I had my right button bound to 
firing a rocket, then after the click, my "other" weapon would resume. 
That was a kick-ass bind, but I have no clue as to how to emulate it.

Bill M.
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Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <cP7bf.74411$GQ.45466@tornado.texas.rr.com> <Xns970620625627Dwbmclexcitecom@216.196.97.131> <C_jbf.75486$GQ.18794@tornado.texas.rr.com>
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