Article View: alt.games.quake
Article #75303Re: A few questions about glQuake in Windows XP...
From: McGrandpa
Date: Fri, 04 Nov 2005 01:53
Date: Fri, 04 Nov 2005 01:53
107 lines
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5891 bytes
"Bill M." <wbmcl@removexcite.com> wrote in message news:Xns9702F36362812wbmclexcitecom@65.24.3.143... > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in > news:qQfaf.49335$5e4.38979@tornado.texas.rr.com: > >> >> "Bill M." <wbmcl@removexcite.com> wrote in message >> news:Xns97027368AA1Cwbmclexcitecom@65.24.3.139... >>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in >>> news:TNS9f.45361$Bf7.33138@tornado.texas.rr.com: >>> >>>> >>>> "Bill M." <wbmcl@removexcite.com> wrote in message >>>> news:Xns9701A0AE183B4wbmclexcitecom@65.24.3.135... >>>>> "BelPowerslave" <Belpowerslave@ev1.net> wrote in >>>>> news:1129665851.728331.244430@z14g2000cwz.googlegroups.com: >>>>> >>>>> >>>>>> I just installed Quake on Windows XP last night. It was the latest >>>>>> release(1.09) and came with Quake, WinQuake and glQuake. Of >>>>>> course, I had to update glQuake, pitch the damn opengl.dll thing, >>>>>> etc, but I got it to work. Being relatively new to Windows, I had >>>>>> a little bit of a hard time with that bullshit "command line >>>>>> resolution change" thing that gl makes you do(why couldn't they >>>>>> have let you do this in the game, like the Mac version >>>>>> does?)...but I got past it(found a post talking about creating a >>>>>> text document with the res. change screen, then saving it as >>>>>> ".bat"). >>>>>> >>>>>> My questions are: >>>>>> >>>>>> 1. Can glQuake achieve any higher res than 1024X768? Anytime I try >>>>>> *anything* higher I get something along the lines of "resolution >>>>>> not supported". I was playing Mac Quake at 1280X1024...I find it >>>>>> hard to believe that the PC version couldn't do that same... >>>>> >>>>> I just now reinstalled it for nostalgia reasons. Hopefully there's >>>>> some net >>>>> activity for DM. >>>>> >>>>> I'm trying to edit the config.cfg file and add a .bat file but so >>>>> far no luck. My recollection after almost 8 years is nil. >>>>> >>>>>> 2. The sound sampling rate...11025? You've got to be fucking >>>>>> kidding me. Is it possible to jack that up to, at least, 22100 or >>>>>> even(hopefully) 44100? If so, is this something I'd put in the >>>>>> same ".bat" document I had to make up to get glQuake to run in >>>>>> 1024X768? >>>>> >>>>> This from one of the Quake .txt files: >>>>> >>>>> SSPEED >>>>> Syntax: -sspeed <speed> >>>>> Description: This will ask the sound code to set the playback >>>>> speed >>>>> within the constraints of the capabilities of the card. This is >>>>> 11025 Hz by default and usually from 8000 to 44100. Making this >>>>> faster requires more CPU horsepower, and has no actual benefits, >>>>> because the sounds only contain 11 KHz data. Making this slower >>>>> degrades sound quality, but improves performance and saves memory. >>>>> >>>>>> Any help would be most appreciated...I loved Quake back on the >>>>>> Mac, but do to this new monitor I've bought, believe it or not, it >>>>>> simply won't run(the screen and refresh rate change crashes it >>>>>> every time). Am loving Quake on the PC, would just like to jack up >>>>>> the options as much as possible. :) >>>>> >>>>> How do you set the mouselook to always be on? And how to adjust the >>>>> gamma? It's way to dark. I'm running GLQuake.exe. >>>>> >>>>> Bill M. >>>> >>>> in the autoexec.cfg >>>> Quake. >>>> Aw man, hold this thread a bit, I gotta get a vid card in the other >>>> puter that has all that stuff installed and running. I'll just >>>> post the contents of my autoexec.cfg file for ya'll. >>>> McG. >>> >>> I figured out the mouselook - it's +mlook. I completely forgot about >>> that one. The GLQuake looks great, but I wish I had my old config. I >>> think I had a right mouse click grenade launcher, left click regular >>> weapon. And I had my name animated like crazy. Is there a resource >>> for all the old quake commands? I've been looking around but not much >>> any more. >>> >>> Bill M. >> >> This site still works and has the kinda stuff you're looking for, I >> hope! McG. >> >> >> > > What site? I'd like to bind some commands. I also need to find - if stil > out there - a quakeworld server or two. I d/led gamespy arcade and it > seems to indicate that there may be some activity but very infrequently. > No one was in a QW server when I booted in. > > For BelPowerSlave: I just edited my .bat file to boot quake into a > 1280x1024 resolution and it worked fine on my PC. > > Bill M. Oops! seems I forgot something ;) http://www.users.bigpond.com/ajwood/quakeqw.htm McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.quake References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> Subject: Re: A few questions about glQuake in Windows XP... Lines: 109 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <Bazaf.70762$GQ.53078@tornado.texas.rr.com> Date: Fri, 04 Nov 2005 01:53:37 GMT NNTP-Posting-Host: 70.114.225.125 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1131069217 70.114.225.125 (Thu, 03 Nov 2005 19:53:37 CST) NNTP-Posting-Date: Thu, 03 Nov 2005 19:53:37 CST Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit