Article View: alt.games.quake
Article #75304Re: A few questions about glQuake in Windows XP...
From: Bill M.
Date: Sat, 05 Nov 2005 06:42
Date: Sat, 05 Nov 2005 06:42
118 lines
6271 bytes
6271 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in news:Bazaf.70762 $GQ.53078@tornado.texas.rr.com: > > "Bill M." <wbmcl@removexcite.com> wrote in message > news:Xns9702F36362812wbmclexcitecom@65.24.3.143... >> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in >> news:qQfaf.49335$5e4.38979@tornado.texas.rr.com: >> >>> >>> "Bill M." <wbmcl@removexcite.com> wrote in message >>> news:Xns97027368AA1Cwbmclexcitecom@65.24.3.139... >>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in >>>> news:TNS9f.45361$Bf7.33138@tornado.texas.rr.com: >>>> >>>>> >>>>> "Bill M." <wbmcl@removexcite.com> wrote in message >>>>> news:Xns9701A0AE183B4wbmclexcitecom@65.24.3.135... >>>>>> "BelPowerslave" <Belpowerslave@ev1.net> wrote in >>>>>> news:1129665851.728331.244430@z14g2000cwz.googlegroups.com: >>>>>> >>>>>> >>>>>>> I just installed Quake on Windows XP last night. It was the latest >>>>>>> release(1.09) and came with Quake, WinQuake and glQuake. Of >>>>>>> course, I had to update glQuake, pitch the damn opengl.dll thing, >>>>>>> etc, but I got it to work. Being relatively new to Windows, I had >>>>>>> a little bit of a hard time with that bullshit "command line >>>>>>> resolution change" thing that gl makes you do(why couldn't they >>>>>>> have let you do this in the game, like the Mac version >>>>>>> does?)...but I got past it(found a post talking about creating a >>>>>>> text document with the res. change screen, then saving it as >>>>>>> ".bat"). >>>>>>> >>>>>>> My questions are: >>>>>>> >>>>>>> 1. Can glQuake achieve any higher res than 1024X768? Anytime I try >>>>>>> *anything* higher I get something along the lines of "resolution >>>>>>> not supported". I was playing Mac Quake at 1280X1024...I find it >>>>>>> hard to believe that the PC version couldn't do that same... >>>>>> >>>>>> I just now reinstalled it for nostalgia reasons. Hopefully there's >>>>>> some net >>>>>> activity for DM. >>>>>> >>>>>> I'm trying to edit the config.cfg file and add a .bat file but so >>>>>> far no luck. My recollection after almost 8 years is nil. >>>>>> >>>>>>> 2. The sound sampling rate...11025? You've got to be fucking >>>>>>> kidding me. Is it possible to jack that up to, at least, 22100 or >>>>>>> even(hopefully) 44100? If so, is this something I'd put in the >>>>>>> same ".bat" document I had to make up to get glQuake to run in >>>>>>> 1024X768? >>>>>> >>>>>> This from one of the Quake .txt files: >>>>>> >>>>>> SSPEED >>>>>> Syntax: -sspeed <speed> >>>>>> Description: This will ask the sound code to set the playback >>>>>> speed >>>>>> within the constraints of the capabilities of the card. This is >>>>>> 11025 Hz by default and usually from 8000 to 44100. Making this >>>>>> faster requires more CPU horsepower, and has no actual benefits, >>>>>> because the sounds only contain 11 KHz data. Making this slower >>>>>> degrades sound quality, but improves performance and saves memory. >>>>>> >>>>>>> Any help would be most appreciated...I loved Quake back on the >>>>>>> Mac, but do to this new monitor I've bought, believe it or not, it >>>>>>> simply won't run(the screen and refresh rate change crashes it >>>>>>> every time). Am loving Quake on the PC, would just like to jack up >>>>>>> the options as much as possible. :) >>>>>> >>>>>> How do you set the mouselook to always be on? And how to adjust the >>>>>> gamma? It's way to dark. I'm running GLQuake.exe. >>>>>> >>>>>> Bill M. >>>>> >>>>> in the autoexec.cfg >>>>> Quake. >>>>> Aw man, hold this thread a bit, I gotta get a vid card in the other >>>>> puter that has all that stuff installed and running. I'll just >>>>> post the contents of my autoexec.cfg file for ya'll. >>>>> McG. >>>> >>>> I figured out the mouselook - it's +mlook. I completely forgot about >>>> that one. The GLQuake looks great, but I wish I had my old config. I >>>> think I had a right mouse click grenade launcher, left click regular >>>> weapon. And I had my name animated like crazy. Is there a resource >>>> for all the old quake commands? I've been looking around but not much >>>> any more. >>>> >>>> Bill M. >>> >>> This site still works and has the kinda stuff you're looking for, I >>> hope! McG. >>> >>> >>> >> >> What site? I'd like to bind some commands. I also need to find - if stil >> out there - a quakeworld server or two. I d/led gamespy arcade and it >> seems to indicate that there may be some activity but very infrequently. >> No one was in a QW server when I booted in. >> >> For BelPowerSlave: I just edited my .bat file to boot quake into a >> 1280x1024 resolution and it worked fine on my PC. >> >> Bill M. > Oops! seems I forgot something ;) > http://www.users.bigpond.com/ajwood/quakeqw.htm > McG. > > Thanks for the link McG. Blasts from the past: pushlatency and timedemo demo 2 I got 59.8 fps running at 1280x1024. Ideally, I'd like the ability to right click the bazooka, like I used to have. Bill M.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed-east.nntpserver.com!nntpserver.com!newsfeed-west.nntpserver.com!news-west.rr.com!news.rr.com!news-server.columbus.rr.com!tornado.ohiordc.rr.com.POSTED!53ab2750!not-for-mail Newsgroups: alt.games.quake Subject: Re: A few questions about glQuake in Windows XP... From: "Bill M." <wbmcl@removexcite.com> References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <Bazaf.70762$GQ.53078@tornado.texas.rr.com> Message-ID: <Xns97051161CADFEwbmclexcitecom@65.24.3.135> User-Agent: Xnews/5.04.25 Lines: 118 Date: Sat, 05 Nov 2005 06:42:33 GMT NNTP-Posting-Host: 24.166.210.223 X-Complaints-To: abuse@rr.com X-Trace: tornado.ohiordc.rr.com 1131172953 24.166.210.223 (Sat, 05 Nov 2005 01:42:33 EST) NNTP-Posting-Date: Sat, 05 Nov 2005 01:42:33 EST Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit