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Article #75304

Re: A few questions about glQuake in Windows XP...

#75304
From: Bill M.
Date: Sat, 05 Nov 2005 06:42
118 lines
6271 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in news:Bazaf.70762
$GQ.53078@tornado.texas.rr.com:

> 
> "Bill M." <wbmcl@removexcite.com> wrote in message 
> news:Xns9702F36362812wbmclexcitecom@65.24.3.143...
>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>> news:qQfaf.49335$5e4.38979@tornado.texas.rr.com:
>>
>>>
>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>> news:Xns97027368AA1Cwbmclexcitecom@65.24.3.139...
>>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>>>> news:TNS9f.45361$Bf7.33138@tornado.texas.rr.com:
>>>>
>>>>>
>>>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>>>> news:Xns9701A0AE183B4wbmclexcitecom@65.24.3.135...
>>>>>> "BelPowerslave" <Belpowerslave@ev1.net> wrote in
>>>>>> news:1129665851.728331.244430@z14g2000cwz.googlegroups.com:
>>>>>>
>>>>>>
>>>>>>> I just installed Quake on Windows XP last night. It was the latest
>>>>>>> release(1.09) and came with Quake, WinQuake and glQuake. Of
>>>>>>> course, I had to update glQuake, pitch the damn opengl.dll thing,
>>>>>>> etc, but I got it to work. Being relatively new to Windows, I had
>>>>>>> a little bit of a hard time with that bullshit "command line
>>>>>>> resolution change" thing that gl makes you do(why couldn't they
>>>>>>> have let you do this in the game, like the Mac version
>>>>>>> does?)...but I got past it(found a post talking about creating a
>>>>>>> text document with the res. change screen, then saving it as
>>>>>>> ".bat").
>>>>>>>
>>>>>>> My questions are:
>>>>>>>
>>>>>>> 1. Can glQuake achieve any higher res than 1024X768? Anytime I try
>>>>>>> *anything* higher I get something along the lines of "resolution
>>>>>>> not supported". I was playing Mac Quake at 1280X1024...I find it
>>>>>>> hard to believe that the PC version couldn't do that same...
>>>>>>
>>>>>> I just now reinstalled it for nostalgia reasons. Hopefully there's
>>>>>> some net
>>>>>> activity for DM.
>>>>>>
>>>>>> I'm trying to edit the config.cfg file and add a .bat file but so
>>>>>> far no luck. My recollection after almost 8 years is nil.
>>>>>>
>>>>>>> 2. The sound sampling rate...11025? You've got to be fucking
>>>>>>> kidding me. Is it possible to jack that up to, at least, 22100 or
>>>>>>> even(hopefully) 44100? If so, is this something I'd put in the
>>>>>>> same ".bat" document I had to make up to get glQuake to run in
>>>>>>> 1024X768?
>>>>>>
>>>>>> This from one of the Quake .txt files:
>>>>>>
>>>>>> SSPEED
>>>>>>  Syntax: -sspeed <speed>
>>>>>>  Description: This will ask the sound code to set the playback
>>>>>>  speed
>>>>>>    within the constraints of the capabilities of the card.  This is
>>>>>> 11025 Hz by default and usually from 8000 to 44100.  Making this
>>>>>> faster requires more CPU horsepower, and has no actual benefits,
>>>>>> because the sounds only contain 11 KHz data.  Making this slower
>>>>>> degrades sound quality, but improves performance and saves memory.
>>>>>>
>>>>>>> Any help would be most appreciated...I loved Quake back on the
>>>>>>> Mac, but do to this new monitor I've bought, believe it or not, it
>>>>>>> simply won't run(the screen and refresh rate change crashes it
>>>>>>> every time). Am loving Quake on the PC, would just like to jack up
>>>>>>> the options as much as possible. :)
>>>>>>
>>>>>> How do you set the mouselook to always be on? And how to adjust the
>>>>>> gamma? It's way to dark. I'm running GLQuake.exe.
>>>>>>
>>>>>> Bill M.
>>>>>
>>>>> in the autoexec.cfg
>>>>> Quake.
>>>>> Aw man, hold this thread a bit, I gotta get a vid card in the other
>>>>> puter that has all that stuff installed and running.   I'll just
>>>>> post the contents of my autoexec.cfg file for ya'll.
>>>>> McG.
>>>>
>>>> I figured out the mouselook - it's +mlook. I completely forgot about
>>>> that one. The GLQuake looks great, but I wish I had my old config. I
>>>> think I had a right mouse click grenade launcher, left click regular
>>>> weapon. And I had my name animated like crazy. Is there a resource
>>>> for all the old quake commands? I've been looking around but not much
>>>> any more.
>>>>
>>>> Bill M.
>>>
>>> This site still works and has the kinda stuff you're looking for, I
>>> hope! McG.
>>>
>>>
>>>
>>
>> What site? I'd like to bind some commands. I also need to find - if stil
>> out there - a quakeworld server or two. I d/led gamespy arcade and it
>> seems to indicate that there may be some activity but very infrequently.
>> No one was in a QW server when I booted in.
>>
>> For BelPowerSlave: I just edited my .bat file to boot quake into a
>> 1280x1024 resolution and it worked fine on my PC.
>>
>> Bill M.
> Oops!  seems I forgot something ;)
> http://www.users.bigpond.com/ajwood/quakeqw.htm
> McG. 
> 
> 

Thanks for the link McG. Blasts from the past: pushlatency and timedemo 
demo 2 I got 59.8 fps running at 1280x1024. Ideally, I'd like the ability 
to right click the bazooka, like I used to have.

Bill M.
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Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <Bazaf.70762$GQ.53078@tornado.texas.rr.com>
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