Article View: alt.games.quake
Article #75298Re: A few questions about glQuake in Windows XP...
From: McGrandpa
Date: Tue, 01 Nov 2005 23:23
Date: Tue, 01 Nov 2005 23:23
64 lines
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3968 bytes
"Bill M." <wbmcl@removexcite.com> wrote in message news:Xns9701A0AE183B4wbmclexcitecom@65.24.3.135... > "BelPowerslave" <Belpowerslave@ev1.net> wrote in > news:1129665851.728331.244430@z14g2000cwz.googlegroups.com: > > >> I just installed Quake on Windows XP last night. It was the latest >> release(1.09) and came with Quake, WinQuake and glQuake. Of course, I >> had to update glQuake, pitch the damn opengl.dll thing, etc, but I got >> it to work. Being relatively new to Windows, I had a little bit of a >> hard time with that bullshit "command line resolution change" thing >> that gl makes you do(why couldn't they have let you do this in the >> game, like the Mac version does?)...but I got past it(found a post >> talking about creating a text document with the res. change screen, >> then saving it as ".bat"). >> >> My questions are: >> >> 1. Can glQuake achieve any higher res than 1024X768? Anytime I try >> *anything* higher I get something along the lines of "resolution not >> supported". I was playing Mac Quake at 1280X1024...I find it hard to >> believe that the PC version couldn't do that same... > > I just now reinstalled it for nostalgia reasons. Hopefully there's some > net > activity for DM. > > I'm trying to edit the config.cfg file and add a .bat file but so far no > luck. My recollection after almost 8 years is nil. > >> 2. The sound sampling rate...11025? You've got to be fucking kidding >> me. Is it possible to jack that up to, at least, 22100 or >> even(hopefully) 44100? If so, is this something I'd put in the same >> ".bat" document I had to make up to get glQuake to run in 1024X768? > > This from one of the Quake .txt files: > > SSPEED > Syntax: -sspeed <speed> > Description: This will ask the sound code to set the playback speed > within the constraints of the capabilities of the card. This is > 11025 Hz by default and usually from 8000 to 44100. Making this > faster requires more CPU horsepower, and has no actual benefits, > because the sounds only contain 11 KHz data. Making this slower > degrades sound quality, but improves performance and saves memory. > >> Any help would be most appreciated...I loved Quake back on the Mac, but >> do to this new monitor I've bought, believe it or not, it simply won't >> run(the screen and refresh rate change crashes it every time). Am >> loving Quake on the PC, would just like to jack up the options as much >> as possible. :) > > How do you set the mouselook to always be on? And how to adjust the gamma? > It's way to dark. I'm running GLQuake.exe. > > Bill M. in the autoexec.cfg Quake. Aw man, hold this thread a bit, I gotta get a vid card in the other puter that has all that stuff installed and running. I'll just post the contents of my autoexec.cfg file for ya'll. McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.quake References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> Subject: Re: A few questions about glQuake in Windows XP... Lines: 66 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> Date: Tue, 01 Nov 2005 23:23:31 GMT NNTP-Posting-Host: 70.114.225.125 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1130887411 70.114.225.125 (Tue, 01 Nov 2005 17:23:31 CST) NNTP-Posting-Date: Tue, 01 Nov 2005 17:23:31 CST Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit