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Article #75297

Re: A few questions about glQuake in Windows XP...

#75297
From: Bill M.
Date: Tue, 01 Nov 2005 20:47
53 lines
3389 bytes
"BelPowerslave" <Belpowerslave@ev1.net> wrote in 
news:1129665851.728331.244430@z14g2000cwz.googlegroups.com:


> I just installed Quake on Windows XP last night. It was the latest
> release(1.09) and came with Quake, WinQuake and glQuake. Of course, I
> had to update glQuake, pitch the damn opengl.dll thing, etc, but I got
> it to work. Being relatively new to Windows, I had a little bit of a
> hard time with that bullshit "command line resolution change" thing
> that gl makes you do(why couldn't they have let you do this in the
> game, like the Mac version does?)...but I got past it(found a post
> talking about creating a text document with the res. change screen,
> then saving it as ".bat").
> 
> My questions are:
> 
> 1. Can glQuake achieve any higher res than 1024X768? Anytime I try
> *anything* higher I get something along the lines of "resolution not
> supported". I was playing Mac Quake at 1280X1024...I find it hard to
> believe that the PC version couldn't do that same...

I just now reinstalled it for nostalgia reasons. Hopefully there's some net 
activity for DM.

I'm trying to edit the config.cfg file and add a .bat file but so far no 
luck. My recollection after almost 8 years is nil.

> 2. The sound sampling rate...11025? You've got to be fucking kidding
> me. Is it possible to jack that up to, at least, 22100 or
> even(hopefully) 44100? If so, is this something I'd put in the same
> ".bat" document I had to make up to get glQuake to run in 1024X768?

This from one of the Quake .txt files:

SSPEED
  Syntax: -sspeed <speed>
  Description: This will ask the sound code to set the playback speed
    within the constraints of the capabilities of the card.  This is
	11025 Hz by default and usually from 8000 to 44100.  Making this
	faster requires more CPU horsepower, and has no actual benefits,
	because the sounds only contain 11 KHz data.  Making this slower
	degrades sound quality, but improves performance and saves memory.

> Any help would be most appreciated...I loved Quake back on the Mac, but
> do to this new monitor I've bought, believe it or not, it simply won't
> run(the screen and refresh rate change crashes it every time). Am
> loving Quake on the PC, would just like to jack up the options as much
> as possible. :)

How do you set the mouselook to always be on? And how to adjust the gamma? 
It's way to dark. I'm running GLQuake.exe.

Bill M.
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Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
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