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Article #75299

Re: A few questions about glQuake in Windows XP...

#75299
From: Bill M.
Date: Wed, 02 Nov 2005 05:42
76 lines
4429 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
news:TNS9f.45361$Bf7.33138@tornado.texas.rr.com: 

> 
> "Bill M." <wbmcl@removexcite.com> wrote in message 
> news:Xns9701A0AE183B4wbmclexcitecom@65.24.3.135...
>> "BelPowerslave" <Belpowerslave@ev1.net> wrote in
>> news:1129665851.728331.244430@z14g2000cwz.googlegroups.com:
>>
>>
>>> I just installed Quake on Windows XP last night. It was the latest
>>> release(1.09) and came with Quake, WinQuake and glQuake. Of course,
>>> I had to update glQuake, pitch the damn opengl.dll thing, etc, but I
>>> got it to work. Being relatively new to Windows, I had a little bit
>>> of a hard time with that bullshit "command line resolution change"
>>> thing that gl makes you do(why couldn't they have let you do this in
>>> the game, like the Mac version does?)...but I got past it(found a
>>> post talking about creating a text document with the res. change
>>> screen, then saving it as ".bat").
>>>
>>> My questions are:
>>>
>>> 1. Can glQuake achieve any higher res than 1024X768? Anytime I try
>>> *anything* higher I get something along the lines of "resolution not
>>> supported". I was playing Mac Quake at 1280X1024...I find it hard to
>>> believe that the PC version couldn't do that same...
>>
>> I just now reinstalled it for nostalgia reasons. Hopefully there's
>> some net
>> activity for DM.
>>
>> I'm trying to edit the config.cfg file and add a .bat file but so far
>> no luck. My recollection after almost 8 years is nil.
>>
>>> 2. The sound sampling rate...11025? You've got to be fucking kidding
>>> me. Is it possible to jack that up to, at least, 22100 or
>>> even(hopefully) 44100? If so, is this something I'd put in the same
>>> ".bat" document I had to make up to get glQuake to run in 1024X768?
>>
>> This from one of the Quake .txt files:
>>
>> SSPEED
>>  Syntax: -sspeed <speed>
>>  Description: This will ask the sound code to set the playback speed
>>    within the constraints of the capabilities of the card.  This is
>> 11025 Hz by default and usually from 8000 to 44100.  Making this
>> faster requires more CPU horsepower, and has no actual benefits,
>> because the sounds only contain 11 KHz data.  Making this slower
>> degrades sound quality, but improves performance and saves memory.
>>
>>> Any help would be most appreciated...I loved Quake back on the Mac,
>>> but do to this new monitor I've bought, believe it or not, it simply
>>> won't run(the screen and refresh rate change crashes it every time).
>>> Am loving Quake on the PC, would just like to jack up the options as
>>> much as possible. :)
>>
>> How do you set the mouselook to always be on? And how to adjust the
>> gamma? It's way to dark. I'm running GLQuake.exe.
>>
>> Bill M.
> 
> in the autoexec.cfg
> Quake.
> Aw man, hold this thread a bit, I gotta get a vid card in the other
> puter that has all that stuff installed and running.   I'll just post
> the contents of my autoexec.cfg file for ya'll.
> McG. 

I figured out the mouselook - it's +mlook. I completely forgot about 
that one. The GLQuake looks great, but I wish I had my old config. I 
think I had a right mouse click grenade launcher, left click regular 
weapon. And I had my name animated like crazy. Is there a resource for 
all the old quake commands? I've been looking around but not much any 
more.

Bill M.
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Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com>
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