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Article #366

Re: The Fate of Quake...

#366
From: SYM... Jim Lowell
Date: Fri, 17 Feb 1995 15:15
19 lines
1183 bytes
In <3i0qp5$t...@newsstand.cit.cornell.edu> 
dhol...@sunlab.cit.cornell.edu (David Hollman) writes: 

>
>Jay Wilbur (ja...@idsoftware.com) wrote:
>: > Indeed ID has quite a task ahead...
>
>: Reminds me of the msgs being tossed about after we finished Wolf3D 
and 
>: got to work on DOOM.
>
>Hey, we know you can do it! If Microsoft were planning Quake, then we 
>would have a problem. We would get it, but in like 1998.
>
>David Hollman
>

Yeah, and it would be about 2 gigabytes, consist of over 3,000 files in 
18 subdirectories and lock up every time you tried to move.
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From: SYM...@ix.netcom.com (Jim Lowell)
Newsgroups: alt.games.quake,alt.games.doom
Subject: Re: The Fate of Quake...
Date: 17 Feb 1995 15:15:49 GMT
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