Article View: alt.games.quake
Article #31Quake Spinoffs
From: brad.w... Brad Watkins
Date: Tue, 20 Dec 1994 23:27
Date: Tue, 20 Dec 1994 23:27
10 lines
948 bytes
948 bytes
-> We know that when Quake comes out there will be tons of companies mak -> Quake clones (using the same game engine programmed by John Carmack a -> most likely). Somehow we should get across to the companies some rea -> ideas they can use with the engine. How about a fantasy role-playing game with a sickening level of realism? It would be cool to have the action first-person view with a deep level of problem solving. - Brad
Technical Details
Message-ID:
<94122022205696@tssbbs.com>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!yale.edu!yale!yale!news2.near.net!howland.reston.ans.net!agate!iat.holonet.net!tssbbs!brad.watkinsShow Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!yale.edu!yale!yale!news2.near.net!howland.reston.ans.net!agate!iat.holonet.net!tssbbs!brad.watkins From: brad.w...@tssbbs.com (Brad Watkins) Newsgroups: alt.games.quake Subject: Quake Spinoffs Date: Tue, 20 Dec 1994 23:27:53 GMT Message-ID: <94122022205696@tssbbs.com> Organization: Total Systems Support BBS - Howell, Michigan (USA) Distribution: world Lines: 10 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit