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Article #300

Re: Quake Info

#300
From: ebl... Eric Blade
Date: Sat, 04 Mar 1995 19:14
34 lines
2120 bytes
In article <3j78t4$4...@eldborg.rhi.hi.is>,
Hordur Kvaran <hor...@rhi.hi.is> wrote:
>In <3inlj1$2...@crl12.crl.com> ta...@crl.com (Joseph C. Hiller) writes:
>
>>Adam J Lewandowski (alew...@uceng.uc.edu) wrote:
>
>>: For those of you who don't know who he is, Mr. Abrash has written several
>>: books on assembler, optimization, and graphics. He writes some of the 
>>: fastest graphics code out there.  His assignment to the Quake team means 
>>: that we can expect some FAST graphics.
>
>I thought Quake wouldn't have any hard-coding.  If they are going to hard-code
>it in some assembler how are they going to port it to different machines?  
>
>Just my 2 cents worth...
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>| Hordur Kvaran 			|				 |
>| University of Iceland 		|	"I can resist everything |
>| Mechanical Engineering		|	 except temptation	 |
>| hor...@vel.verk.hi.is		|		-Oscar Wilde	 |


  C compilers have traditionally supported an option that dumps the
assembly code it generates to a file. I would imagine that they would get
a working version of the client, compile it to assembly, optimize
the living piss out of it (GO MICHAEL!) and then assemble it.


-- 

I've got no more reason to live, and I've got no more love to give
Tonight's the night I paint the town red, Or put another hole through my head
    -- Type O Negative
"I have a life.  It's somewhere here on /dev/swap, I think..." - Me
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From: ebl...@netcom.com (Eric Blade)
Subject: Re: Quake Info
Message-ID: <ebladeD4xK4v.Gvp@netcom.com>
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References: <D3x53y.4Gz@undergrad.math.uwaterloo.ca> <D4J3n6.63o@uceng.uc.edu> <3inlj1$29g@crl12.crl.com> <3j78t4$4up@eldborg.rhi.hi.is>
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