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Article #299

Re: Quake Info

#299
From: mamc... Marc McConnell
Date: Fri, 03 Mar 1995 16:23
19 lines
1708 bytes
In article <3j78t4$4...@eldborg.rhi.hi.is>, hor...@rhi.hi.is (Hordur Kvaran) says:
>I thought Quake wouldn't have any hard-coding.  If they are going to hard-code
>it in some assembler how are they going to port it to different machines?  
>
>Just my 2 cents worth...

It could be that MA is going to be optimizing the DOS/Windows version of
quake.  No one (but iD) knows if quake is going to be DOS or Win95 but
my guess is that it will be the DOS game to keep DOS games alive well
after Win95 eventually arrives.  I imagine that MA is going to write some
very fast graphics routines for slower DOS machines.  Slower in this case
could mean 486.  If iD comes through with all of the claims they have made
 people will need serious computing power to play.  Remember, the server
module will probably have a lot more computing power to work with and it
might not even need to produce the complicated graphics that our client 
PCs will have to.

Marc McConnell
mamc...@vt.edu
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Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!cs.utexas.edu!swrinde!gatech!swiss.ans.net!solaris.cc.vt.edu!usenet
From: mamc...@vt.edu (Marc McConnell)
Newsgroups: rec.games.computer.doom.misc,alt.games.quake
Subject: Re: Quake Info
Date: 3 Mar 1995 16:23:58 GMT
Organization: Virginia Tech, Blacksburg, Virginia
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