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Article #301

Re: Quake Info

#301
From: dmo... Dave Moore
Date: Sun, 05 Mar 1995 05:56
28 lines
1936 bytes
In article <ebladeD4...@netcom.com>, Eric Blade <ebl...@netcom.com> wrote:
>In article <3j78t4$4...@eldborg.rhi.hi.is>,
>Hordur Kvaran <hor...@rhi.hi.is> wrote:
>>In <3inlj1$2...@crl12.crl.com> ta...@crl.com (Joseph C. Hiller) writes:
>>
>>>Adam J Lewandowski (alew...@uceng.uc.edu) wrote:
>>
>>I thought Quake wouldn't have any hard-coding.  If they are going to hard-code
>>it in some assembler how are they going to port it to different machines?  
>>
>
>  C compilers have traditionally supported an option that dumps the
>assembly code it generates to a file. I would imagine that they would get
>a working version of the client, compile it to assembly, optimize
>the living piss out of it (GO MICHAEL!) and then assemble it.
>
  Actually, if Abrash is doing the optimizing, they most emphatically
_won't_ be doing this.  Check out the section in his book, the _Zen
of Optimization_, "Billy, don't be a compiler."  He emphasizes
abstraction, and methodology level optimization over straight code
munching.

							...Dave

--
                  Dave Moore - Student at Large - Reed College
                 dmo...@reed.edu - http://www.reed.edu/~dmoore/
              Mail me with subject "request pgp" for PGP 2.6.2 key
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From: dmo...@reed.edu (Dave Moore)
Newsgroups: rec.games.computer.doom.misc,alt.games.quake
Subject: Re: Quake Info
Date: 5 Mar 1995 05:56:11 GMT
Organization: Reed College,  Portland, Oregon
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References: <D3x53y.4Gz@undergrad.math.uwaterloo.ca> <3inlj1$29g@crl12.crl.com> <3j78t4$4up@eldborg.rhi.hi.is> <ebladeD4xK4v.Gvp@netcom.com>
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