Thread View: alt.games.microprose.transport-tyc
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Started by upl... Dan Ros
Fri, 20 Aug 1999 00:00
Idea for a new game... has anyone else thought of this?
Author: upl... Dan Ros
Date: Fri, 20 Aug 1999 00:00
Date: Fri, 20 Aug 1999 00:00
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How about a game, similar to TT, but you have to build transport networks within a city that covers the whole map? That would make the scale much more realistic, at the moment the tracks and stations are way out of proportion to the cities and buildings. You could build underground railways and tunnels, connections to other cities or main line stations built by some other company, operate bus routes and manage things like fares, which you have no control over in TT. -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
Author: Elmo Allén
Date: Sat, 21 Aug 1999 00:00
Date: Sat, 21 Aug 1999 00:00
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Dan Ros kirjoitti viestiss� <37c1e4fb...@news.freeuk.com>... >How about a game, similar to TT, but you have to build transport >networks within a city that covers the whole map? That would make the >scale much more realistic, at the moment the tracks and stations are way >out of proportion to the cities and buildings. > >You could build underground railways and tunnels, connections to other >cities or main line stations built by some other company, operate bus >routes and manage things like fares, which you have no control over in >TT. Like TT combined with SimCity. Very good idea. Now we have to find some programmers, artists, 3D artists, producers... well perhaps just have to keep e-mailing those big companies. But the idea is great, just what I have also thought. Perhaps a patch to TT would do at least the mapwide city idea. Just bigger cities built together. Elmo All�n
Re: Idea for a new game... has anyone else thought of this?
Author: upl... Dan Ros
Date: Sat, 21 Aug 1999 00:00
Date: Sat, 21 Aug 1999 00:00
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In <7pmb39$isi$1...@tron.sci.fi>, "Elmo Allen" <el...@saunalahti.fi> wrote... >Like TT combined with SimCity. Very good idea. Thanks! :) > Now we have to find some >programmers, artists, 3D artists, producers... well perhaps just have to >keep e-mailing those big companies. But the idea is great, just what I have >also thought. Perhaps a patch to TT would do at least the mapwide city idea. >Just bigger cities built together. I dont think a patch would do it.. Like for example; instead of working against local authorities, you should have to arrange a route for the tracks and they will then approve (or not) it. Then you can build without problems. I am facinated by the underground tunnels that are used for various types of transport, especially here in London. They have mail tunnels, subways, foot tunnels, road tunnels and who knows what else. -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Multiplayer multigame
Author: David Wallenstein
Date: Sat, 21 Aug 1999 00:00
Date: Sat, 21 Aug 1999 00:00
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I've always thought it would be great if I could combine SimCity, where one player micromanages an individual city, with TTDX, where the other player is trying to connect that city with others. The city's appearance on the TT map would change as the SimCity city changed. The SC player could set the TT local authority ratings at will and approve or deny building rights and offer subsidies. Now if we could only take that merged game and combine it with Civilization... OK, the Despot/King/President doesn't build rail and road links he/she has to contract with the TT player(s). "Elmo Allén" wrote: > Like TT combined with SimCity. Very good idea. Now we have to find some > programmers, artists, 3D artists, producers... well perhaps just have to > keep e-mailing those big companies. But the idea is great, just what I have > also thought. Perhaps a patch to TT would do at least the mapwide city idea. > Just bigger cities built together. > > Elmo Allén
Re: Idea for a new game... has anyone else thought of this?
Author: Paul Forsdick
Date: Sat, 21 Aug 1999 00:00
Date: Sat, 21 Aug 1999 00:00
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sounds like sim city to me... Paul fors...@bigfeet.com (replace feet with foot to reply) Dan Ros wrote in message <37c1e4fb...@news.freeuk.com>... >How about a game, similar to TT, but you have to build transport >networks within a city that covers the whole map? That would make the >scale much more realistic, at the moment the tracks and stations are way >out of proportion to the cities and buildings. > >You could build underground railways and tunnels, connections to other >cities or main line stations built by some other company, operate bus >routes and manage things like fares, which you have no control over in >TT. >-- >http://www.uplink.freeuk.com - ICQ: 15212336 >I leave you with today's subliminal message:
Re: Multiplayer multigame
Author: Chris locke
Date: Sun, 22 Aug 1999 00:00
Date: Sun, 22 Aug 1999 00:00
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>Now if we could only take that merged game and combine it with Civilization... Or a golf game, so you could play on the greens before a dirty great big track gets built on it. Or Carmageddon where you could drive over pedestrians as they wait for the trains. Or Flight Simulator, so you could swoop low and see the people travelling on the trains. How about Half Life? Set some trip bombs in the subways to blow the opponents trains up.... Just an idea.
Re: Idea for a new game... has anyone else thought of this?
Author: Zargon
Date: Sun, 22 Aug 1999 00:00
Date: Sun, 22 Aug 1999 00:00
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Have a look at A-Train / A IV Networks - not all transport types, but just railways In article <37c1e4fb...@news.freeuk.com>, Dan Ros <upl...@freeuk.com> writes >How about a game, similar to TT, but you have to build transport >networks within a city that covers the whole map? That would make the >scale much more realistic, at the moment the tracks and stations are way >out of proportion to the cities and buildings. > >You could build underground railways and tunnels, connections to other >cities or main line stations built by some other company, operate bus >routes and manage things like fares, which you have no control over in >TT. -- Zargon
Re: Idea for a new game... has anyone else thought of this?
Author: Nick Allan
Date: Mon, 23 Aug 1999 00:00
Date: Mon, 23 Aug 1999 00:00
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Pop Along to Trains, Planes and Automobiles (http://www.tpa.freeuk.com), click on forum, and start lobbying to have this type of scenario included in Transport World, the successor to Transport Tycoon. Nick Allan Trains, Planes and Automobiles Everything Transport World Related http://www.tpa.freeuk.com Dan Ros <upl...@freeuk.com> wrote in message news:37c1e4fb.19406703@news.freeuk.com... > How about a game, similar to TT, but you have to build transport > networks within a city that covers the whole map? That would make the > scale much more realistic, at the moment the tracks and stations are way > out of proportion to the cities and buildings. > > You could build underground railways and tunnels, connections to other > cities or main line stations built by some other company, operate bus > routes and manage things like fares, which you have no control over in > TT. > -- > http://www.uplink.freeuk.com - ICQ: 15212336 > I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
Author: Stephen Down
Date: Tue, 24 Aug 1999 00:00
Date: Tue, 24 Aug 1999 00:00
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Yeah, just like SimCity ... except for planning routes, setting fares, competing against (or working with) other companies and most of the rest of it. There is a lot in TT that seems to be taken for granted, like fare prices, that could easily be incorporated into the game. And I do agree that the scale is ever so slightly out of proportion, but *less* so than it is in SimCity. Paul Forsdick <fors...@bigfeet.com> wrote in message news:7po8e6$bc7$1@uranium.btinternet.com... > sounds like sim city to me... > > Paul > fors...@bigfeet.com > (replace feet with foot to reply) > > Dan Ros wrote in message <37c1e4fb...@news.freeuk.com>... > >How about a game, similar to TT, but you have to build transport > >networks within a city that covers the whole map? That would make the > >scale much more realistic, at the moment the tracks and stations are way > >out of proportion to the cities and buildings. > > > >You could build underground railways and tunnels, connections to other > >cities or main line stations built by some other company, operate bus > >routes and manage things like fares, which you have no control over in > >TT. > >-- > >http://www.uplink.freeuk.com - ICQ: 15212336 > >I leave you with today's subliminal message: > >
Re: Idea for a new game... has anyone else thought of this?
Author: upl... Dan Ros
Date: Tue, 24 Aug 1999 00:00
Date: Tue, 24 Aug 1999 00:00
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In <7pupgp$kj9$1...@pump1.york.ac.uk>, "Stephen Down" <ste...@sjd117.freeserve.co.uk> wrote... >There is a lot in TT that seems to be taken for granted, like fare prices, >that could easily be incorporated into the game. And I do agree that the >scale is ever so slightly out of proportion, but *less* so than it is in >SimCity. I think its very difficult to get a good scale using the tile system.. perhaps they could come up with "dynamic tiles" where they can divide themselves into many parts. -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
Author: mr...
Date: Tue, 24 Aug 1999 00:00
Date: Tue, 24 Aug 1999 00:00
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Have you not heard about Railroad Tycoon... It`s almost whats your requested. Dan Ros wrote: > > How about a game, similar to TT, but you have to build transport > networks within a city that covers the whole map? That would make the > scale much more realistic, at the moment the tracks and stations are way > out of proportion to the cities and buildings. > > You could build underground railways and tunnels, connections to other > cities or main line stations built by some other company, operate bus > routes and manage things like fares, which you have no control over in > TT. > -- > http://www.uplink.freeuk.com - ICQ: 15212336 > I leave you with today's subliminal message: --- Mr.XL mr...@usa.net
Re: Idea for a new game... has anyone else thought of this?
Author: upl... Dan Ros
Date: Tue, 24 Aug 1999 00:00
Date: Tue, 24 Aug 1999 00:00
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In <37C2EF...@usa.net>, mr...@usa.net wrote... >Have you not heard about Railroad Tycoon... It`s almost whats your >requested. > Yeah.. do you think it's worth buying? -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
Author: Chris locke
Date: Wed, 25 Aug 1999 00:00
Date: Wed, 25 Aug 1999 00:00
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>Yeah.. do you think it's worth buying? My 2p's worth... No. It hasn't the character of TT and just setting up a station takes hours. Laying track is easier ... click and drag ... but can also be a lot fiddlier. Working out which is the best train to use is also a pig, but the *worst* thing has to be the map. When you specify where you want the train to go, you select stars on a small-scale map. 3 stars tight together, called Chicago North, Chicago West and Chicago PiddleSticks. Now, which one did I want? Oh stuff it, I don't care anymore. But the grahics are ok ... although the sound is poor. But i'll get off my soap box. Before I'm pushed off.
Re: Multiplayer multigame
Author: David Wallenstein
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
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Don't forget Frogger.
Re: Idea for a new game... has anyone else thought of this?
Author: b... Bob Cousins
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
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On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo All�n" <el...@saunalahti.fi> wrote: > Perhaps it is time to dump the whole tile system. Why couldn't anybody make > a game that is based on coordinates. The bottom line is lack of processor power. Simulations work in general terms by having small intervals of "simulated time", between which all the positions of the objects are calculated, decisions made, and then redisplayed. In order to make the simulation run in real time, all those calculations must be performed within the same interval of "real time". To simulate to a "real world" accuracy (maybe down to a few metres) you would need a very small time step, and have to perform a hell of a lot of calculations. Also if you divide the world into large chunks you can optimise calculations with look up tables, which you couldn't do using more accurate calculations. The faster supercomputers in the world (Crays) are put to use doing simulations of the world, namely weather forecasting, though obviously to be useful these have to be done in a lot less than real time ;-) As computers get quicker, the time and distance steps will be reduced, and we'll get better simulations. 10 years ago I was playing simulations which were really incredibly crude, and I marvel at what is achieved now with programs like Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play! Actually, all computer progams are simulations of the real world, so basically all effort in computer technology is directed at producing better simulations. The ultimate goal is virtual reality.
Re: Idea for a new game... has anyone else thought of this?
Author: b... Bob Cousins
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
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On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo All�n" <el...@saunalahti.fi> wrote: > Perhaps it is time to dump the whole tile system. Why couldn't anybody make > a game that is based on coordinates. The bottom line is lack of processor power. Simulations work in general terms by having small intervals of "simulated time", between which all the positions of the objects are calculated, decisions made, and then redisplayed. In order to make the simulation run in real time, all those calculations must be performed within the same interval of "real time". To simulate to a "real world" accuracy (maybe down to a few metres) you would need a very small time step, and have to perform a hell of a lot of calculations. Also if you divide the world into large chunks you can optimise calculations with look up tables, which you couldn't do using more accurate calculations. The faster supercomputers in the world (Crays) are put to use doing simulations of the world, namely weather forecasting, though obviously to be useful these have to be done in a lot less than real time ;-) As computers get quicker, the time and distance steps will be reduced, and we'll get better simulations. 10 years ago I was playing simulations which were really incredibly crude, and I marvel at what is achieved now with programs like Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play! Actually, all computer progams are simulations of the real world, so basically all effort in computer technology is directed at producing better simulations. The ultimate goal is virtual reality.
Re: Idea for a new game... has anyone else thought of this?
Author: b... Bob Cousins
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
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On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo All�n" <el...@saunalahti.fi> wrote: > Perhaps it is time to dump the whole tile system. Why couldn't anybody make > a game that is based on coordinates. The bottom line is lack of processor power. Simulations work in general terms by having small intervals of "simulated time", between which all the positions of the objects are calculated, decisions made, and then redisplayed. In order to make the simulation run in real time, all those calculations must be performed within the same interval of "real time". To simulate to a "real world" accuracy (maybe down to a few metres) you would need a very small time step, and have to perform a hell of a lot of calculations. Also if you divide the world into large chunks you can optimise calculations with look up tables, which you couldn't do using more accurate calculations. The faster supercomputers in the world (Crays) are put to use doing simulations of the world, namely weather forecasting, though obviously to be useful these have to be done in a lot less than real time ;-) As computers get quicker, the time and distance steps will be reduced, and we'll get better simulations. 10 years ago I was playing simulations which were really incredibly crude, and I marvel at what is achieved now with programs like Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play! Actually, all computer progams are simulations of the real world, so basically all effort in computer technology is directed at producing better simulations. The ultimate goal is virtual reality.
Re: Idea for a new game... has anyone else thought of this?
Author: b... Bob Cousins
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
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On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo All�n" <el...@saunalahti.fi> wrote: > Perhaps it is time to dump the whole tile system. Why couldn't anybody make > a game that is based on coordinates. The bottom line is lack of processor power. Simulations work in general terms by having small intervals of "simulated time", between which all the positions of the objects are calculated, decisions made, and then redisplayed. In order to make the simulation run in real time, all those calculations must be performed within the same interval of "real time". To simulate to a "real world" accuracy (maybe down to a few metres) you would need a very small time step, and have to perform a hell of a lot of calculations. Also if you divide the world into large chunks you can optimise calculations with look up tables, which you couldn't do using more accurate calculations. The faster supercomputers in the world (Crays) are put to use doing simulations of the world, namely weather forecasting, though obviously to be useful these have to be done in a lot less than real time ;-) As computers get quicker, the time and distance steps will be reduced, and we'll get better simulations. 10 years ago I was playing simulations which were really incredibly crude, and I marvel at what is achieved now with programs like Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play! Actually, all computer progams are simulations of the real world, so basically all effort in computer technology is directed at producing better simulations. The ultimate goal is virtual reality.
Re: Idea for a new game... has anyone else thought of this?
Author: b... Bob Cousins
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
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On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo All�n" <el...@saunalahti.fi> wrote: > Perhaps it is time to dump the whole tile system. Why couldn't anybody make > a game that is based on coordinates. The bottom line is lack of processor power. Simulations work in general terms by having small intervals of "simulated time", between which all the positions of the objects are calculated, decisions made, and then redisplayed. In order to make the simulation run in real time, all those calculations must be performed within the same interval of "real time". To simulate to a "real world" accuracy (maybe down to a few metres) you would need a very small time step, and have to perform a hell of a lot of calculations. Also if you divide the world into large chunks you can optimise calculations with look up tables, which you couldn't do using more accurate calculations. The faster supercomputers in the world (Crays) are put to use doing simulations of the world, namely weather forecasting, though obviously to be useful these have to be done in a lot less than real time ;-) As computers get quicker, the time and distance steps will be reduced, and we'll get better simulations. 10 years ago I was playing simulations which were really incredibly crude, and I marvel at what is achieved now with programs like Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play! Actually, all computer progams are simulations of the real world, so basically all effort in computer technology is directed at producing better simulations. The ultimate goal is virtual reality.
Re: Idea for a new game... has anyone else thought of this?
Author: b... Bob Cousins
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
29 lines
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On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo All�n" <el...@saunalahti.fi> wrote: > Perhaps it is time to dump the whole tile system. Why couldn't anybody make > a game that is based on coordinates. The bottom line is lack of processor power. Simulations work in general terms by having small intervals of "simulated time", between which all the positions of the objects are calculated, decisions made, and then redisplayed. In order to make the simulation run in real time, all those calculations must be performed within the same interval of "real time". To simulate to a "real world" accuracy (maybe down to a few metres) you would need a very small time step, and have to perform a hell of a lot of calculations. Also if you divide the world into large chunks you can optimise calculations with look up tables, which you couldn't do using more accurate calculations. The faster supercomputers in the world (Crays) are put to use doing simulations of the world, namely weather forecasting, though obviously to be useful these have to be done in a lot less than real time ;-) As computers get quicker, the time and distance steps will be reduced, and we'll get better simulations. 10 years ago I was playing simulations which were really incredibly crude, and I marvel at what is achieved now with programs like Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play! Actually, all computer progams are simulations of the real world, so basically all effort in computer technology is directed at producing better simulations. The ultimate goal is virtual reality.
Re: Idea for a new game... has anyone else thought of this?
Author: Anthony Houghton
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
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Dan Ros <upl...@freeuk.com> wrote in message news:37c70f55.283171148@news.freeuk.com... > In <37C2EF...@usa.net>, mr...@usa.net wrote... > >Have you not heard about Railroad Tycoon... It`s almost whats your > >requested. > > > > Yeah.. do you think it's worth buying? I thought it was quite a good Stock Market sim (RRT2 that is) with some railway building on the side. Building tracks is easier than in TT, but getting them precisely were you want them is a pain. There are no tunnels, no signals (trains just grey out when the cross), and no bridges (other than over water). After a while I got bored with the draw a track between two points, set up some trains, and play the stock market cycle. The game seemed to take over to much of the fun side, creating a railway network, and force you to spend too much time worrying about the finances. In my opinion anyway, others seemed to like that sort of thing. Put it this way: RRT2 is to TT, what Civilisation is to SimCity. It's a computerised board game, but a good one for that, and one that gave me several months of pleasure. The city metro building scenario is only in the add on pack BTW. I haven't bothered with that. Ant
Re: Idea for a new game... has anyone else thought of this?
Author: Zargon
Date: Sun, 29 Aug 1999 00:00
Date: Sun, 29 Aug 1999 00:00
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I agree - I thought RT very overrated In article <935615754.24302.0...@news.demon.co.uk>, Chris locke <mcmu...@yahoo.com> writes >>Yeah.. do you think it's worth buying? >My 2p's worth... >No. It hasn't the character of TT and just setting up a station takes >hours. Laying track is easier ... click and drag ... but can also be a lot >fiddlier. >Working out which is the best train to use is also a pig, but the *worst* >thing has to be the map. When you specify where you want the train to go, >you select stars on a small-scale map. 3 stars tight together, called >Chicago North, Chicago West and Chicago PiddleSticks. Now, which one did I >want? Oh stuff it, I don't care anymore. > >But the grahics are ok ... although the sound is poor. >But i'll get off my soap box. Before I'm pushed off. > > -- Zargon
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