Article View: alt.games.microprose.transport-tyc
Article #549Re: Idea for a new game... has anyone else thought of this?
From: b... Bob Cousins
Date: Fri, 27 Aug 1999 00:00
Date: Fri, 27 Aug 1999 00:00
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On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo All�n" <el...@saunalahti.fi> wrote: > Perhaps it is time to dump the whole tile system. Why couldn't anybody make > a game that is based on coordinates. The bottom line is lack of processor power. Simulations work in general terms by having small intervals of "simulated time", between which all the positions of the objects are calculated, decisions made, and then redisplayed. In order to make the simulation run in real time, all those calculations must be performed within the same interval of "real time". To simulate to a "real world" accuracy (maybe down to a few metres) you would need a very small time step, and have to perform a hell of a lot of calculations. Also if you divide the world into large chunks you can optimise calculations with look up tables, which you couldn't do using more accurate calculations. The faster supercomputers in the world (Crays) are put to use doing simulations of the world, namely weather forecasting, though obviously to be useful these have to be done in a lot less than real time ;-) As computers get quicker, the time and distance steps will be reduced, and we'll get better simulations. 10 years ago I was playing simulations which were really incredibly crude, and I marvel at what is achieved now with programs like Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play! Actually, all computer progams are simulations of the real world, so basically all effort in computer technology is directed at producing better simulations. The ultimate goal is virtual reality.
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From: b...@lintilla.demon.co.uk (Bob Cousins) Subject: Re: Idea for a new game... has anyone else thought of this? Date: 1999/08/27 Message-ID: <1108_935787994@lintilla> X-Deja-AN: 517934212 X-NNTP-Posting-Host: lintilla.demon.co.uk:158.152.47.197 References: <37c1e4fb.19406703@news.freeuk.com> <7po8e6$bc7$1@uranium.btinternet.com> <7pupgp$kj9$1@pump1.york.ac.uk> <37c60f13.283104723@news.freeuk.com> <7q1csa$pua$1@tron.sci.fi> X-Trace: news.demon.co.uk 935787776 nnrp-12:8355 NO-IDENT lintilla.demon.co.uk:158.152.47.197 Newsgroups: alt.games.microprose.transport-tyc X-Complaints-To: ab...@demon.net MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit