🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.microprose.transport-tyc
Article #541

Multiplayer multigame

#541
From: David Wallenstein
Date: Sat, 21 Aug 1999 00:00
20 lines
1646 bytes
I've always thought it would be great if I could combine SimCity, where one
player micromanages an individual city, with TTDX, where the other player is
trying to connect that city with others.  The city's appearance on the TT map
would change as the SimCity city changed.  The SC player could set the TT local
authority ratings at will and approve or deny building rights and offer
subsidies.

Now if we could only take that merged game and combine it with Civilization...
OK, the Despot/King/President doesn't build rail and road links he/she has to
contract with the TT player(s).

"Elmo Allén" wrote:

> Like TT combined with SimCity. Very good idea. Now we have to find some
> programmers, artists, 3D artists, producers... well perhaps just have to
> keep e-mailing those big companies. But the idea is great, just what I have
> also thought. Perhaps a patch to TT would do at least the mapwide city idea.
> Just bigger cities built together.
>
> Elmo Allén
Technical Details
Message-ID: <37BEC5ED.618D637E@DELETEME.yahoo.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <37c1e4fb.19406703@news.freeuk.com> <7pmb39$isi$1@tron.sci.fi>

Show Full Headers
Complete Article Headers
From: David Wallenstein <DPW...@DELETEME.yahoo.com>
Subject: Multiplayer multigame
Date: 1999/08/21
Message-ID: <37BEC5ED.618D637E@DELETEME.yahoo.com>
X-Deja-AN: 515510937
References: <37c1e4fb.19406703@news.freeuk.com> <7pmb39$isi$1@tron.sci.fi>
X-Accept-Language: en
X-Complaints-To: newsm...@compuserve.com
X-Trace: ssauraab-i-1.production.compuserve.com 935249726 28362 216.192.104.46 (21 Aug 1999 15:35:26 GMT)
Organization: CompuServe Interactive Services
Mime-Version: 1.0
NNTP-Posting-Date: 21 Aug 1999 15:35:26 GMT
Newsgroups: alt.games.microprose.transport-tyc
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit