Thread View: alt.games.microprose.transport-tyc
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Started by Matthew Clark
Sat, 24 Jul 2004 04:00
Chris Sawyer's Locomotion - Should I get it?
Author: Matthew Clark
Date: Sat, 24 Jul 2004 04:00
Date: Sat, 24 Jul 2004 04:00
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So what's the consensus on Locomotion? Now that it's available for pre-order should I: (a) get it now and be one of the first to play it (b) wait a while for the bugs to be worked out (c) wait a while for the price to come down or (d) forget about it and go play another game of TTD Any votes? Matthew
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Josef Drexler
Date: Sat, 24 Jul 2004 05:08
Date: Sat, 24 Jul 2004 05:08
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Matthew Clark wrote on Sat, 24 Jul 2004 04:00:03 GMT: > So what's the consensus on Locomotion? Now that it's available for pre-order > should I: > (a) get it now and be one of the first to play it > (b) wait a while for the bugs to be worked out > (c) wait a while for the price to come down or > (d) forget about it and go play another game of TTD > > Any votes? Abstain pending further information. It has some good ideas, perhaps a more complex economy, more varied vehicle types (trams spring to mind), but also some things that are much more simplified than in TTD, for example no servicing depots. The graphics seem a bit dull, though that's not much of an issue for me. Still, I'll wait for the demo and make up my mind then. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Give up downhill skiing. | Don't remove the "nospam" part.
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Simon Howson
Date: Tue, 27 Jul 2004 08:59
Date: Tue, 27 Jul 2004 08:59
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"Josef Drexler" <nospam0604@joesbox.cjb.net> wrote in message news:MPG.1b6bb8dbf8bceb13989e95@server.our.house... > It has some good ideas, perhaps a more complex economy, more varied > vehicle types (trams spring to mind), but also some things that are much > more simplified than in TTD, for example no servicing depots. The > graphics seem a bit dull, though that's not much of an issue for me. > > Still, I'll wait for the demo and make up my mind then. I agree... I mean all is really needed is to incorporate the changes of TTD Patch into the original TT Deluxe. Then perhaps add more cargo options, or deeper development. But then add a new graphics front end, to take advantage of new graphics hardware. To me the game really doesn't look like much of an update from the old game, which sucks. When I bought TTDLX I was using a 50 MHz 486, now I have a 1.7 GHz Athlon XP but it doesn't look like the new game will even tax that. All I really want is more realistic complexity. So more industries, but also deeper transportation needs, more realistic dynamic cities that create those needs. Simon Howson
Re: Chris Sawyer's Locomotion - Should I get it?
Author: TP
Date: Tue, 07 Sep 2004 11:49
Date: Tue, 07 Sep 2004 11:49
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"Matthew Clark" <clarkbhm@hotmail.com> wrote: >So what's the consensus on Locomotion? Now that it's available for pre-order >should I: >(a) get it now and be one of the first to play it >(b) wait a while for the bugs to be worked out >(c) wait a while for the price to come down or >(d) forget about it and go play another game of TTD > >Any votes? Having tried the demo, I want Locomotion and I want it now! It still has all the charm of TTD, but the RCT-style interface for building railroad track, structures and stations is outstanding. A quantum leap ahead of TTD, I would say. Tony
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Jo'Asia
Date: Tue, 07 Sep 2004 12:04
Date: Tue, 07 Sep 2004 12:04
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TP wrote: > Having tried the demo, I want Locomotion and I want it now! > It still has all the charm of TTD, but the RCT-style interface for > building railroad track, structures and stations is outstanding. I think I would add a "planning stage" for the railroad. Sometimes it's hard to get the turning endpoint right on the first try and building/demolishing the track costs money... > A quantum leap ahead of TTD, I would say. IMO the demo lacks time-controls (at least pause, slow, normal, fast) And a "free play" should be possible on a random map, just as in the TTD. Different location could be nice, too. Or may be the last part will appear in Locomotion DeLuxe? ;) Jo'Asia -- english-signature
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Josef Drexler
Date: Tue, 07 Sep 2004 14:29
Date: Tue, 07 Sep 2004 14:29
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Jo'Asia wrote on Tue, 7 Sep 2004 14:04:16 +0200: > TP wrote: > > > Having tried the demo, I want Locomotion and I want it now! > > > It still has all the charm of TTD, but the RCT-style interface for > > building railroad track, structures and stations is outstanding. > > I think I would add a "planning stage" for the railroad. Sometimes it's > hard to get the turning endpoint right on the first try and > building/demolishing the track costs money... Yeah that would be useful. > > A quantum leap ahead of TTD, I would say. > > IMO the demo lacks time-controls (at least pause, slow, normal, fast) In your opinion? Did you look at the bottom-right corner of the screen? > And a "free play" should be possible on a random map, just as in the TTD. According to Gamespot, the game will have random scenarios in addition to the "challenge" scenarios. > Different location could be nice, too. Location for what? -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Play Hockey, not Baseball. | Don't remove the "nospam" part.
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Jo'Asia
Date: Tue, 07 Sep 2004 19:14
Date: Tue, 07 Sep 2004 19:14
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Josef Drexler wrote: >> IMO the demo lacks time-controls (at least pause, slow, normal, fast) > In your opinion? Did you look at the bottom-right corner of the screen? Hm. It's possible I did not :) >> Different location could be nice, too. > Location for what? Just as in TTD - desert/tropical, mountain, Mars, every one with different set of industries, cargos and wagons/cars etc. Jo'Asia -- english-signature
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Arcfus Barcwinkle
Date: Wed, 08 Sep 2004 18:41
Date: Wed, 08 Sep 2004 18:41
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On Tue, 07 Sep 2004 12:49:56 +0100, TP <tp@nospam.net> wrote: >Having tried the demo, I want Locomotion and I want it now! > >It still has all the charm of TTD, but the RCT-style interface for >building railroad track, structures and stations is outstanding. In what way?? In TTD, you could build a 6x4 station with one click. With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured out how to make a working double-track. One of my problems is that I haven't figured out how to make a one-way signal. In a multi-station layout, I've tried merging the tracks, but the result always looks like a drunk put it together and didn't bother to actually connect the tracks. The rail graphics look cartoonish and sloppy. You can no longer simply drag yourself a long rail line. You've got to click forever to get it done. >A quantum leap ahead of TTD, I would say. It should have been named Transport Tycoon Desuxe.
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Boudewijn Dijkstra
Date: Wed, 08 Sep 2004 20:01
Date: Wed, 08 Sep 2004 20:01
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"Arcfus Barcwinkle" <arcfus@whodere.yank> schreef in bericht news:20kuj0pl5cc6bdldo1n866pns1eku006pb@4ax.com... > On Tue, 07 Sep 2004 12:49:56 +0100, TP <tp@nospam.net> wrote: > > >Having tried the demo, I want Locomotion and I want it now! > > > >It still has all the charm of TTD, but the RCT-style interface for > >building railroad track, structures and stations is outstanding. > > In what way?? In TTD, you could build a 6x4 station with one click. > With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured > out how to make a working double-track. One of my problems is that I > haven't figured out how to make a one-way signal. > > In a multi-station layout, I've tried merging the tracks, but the > result always looks like a drunk put it together and didn't bother to > actually connect the tracks. > > The rail graphics look cartoonish and sloppy. You can no longer > simply drag yourself a long rail line. You've got to click forever to > get it done. > > >A quantum leap ahead of TTD, I would say. > > It should have been named Transport Tycoon Desuxe. I think that Locoblowtion would be a more suitable term for that description.
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Josef Drexler
Date: Wed, 08 Sep 2004 23:20
Date: Wed, 08 Sep 2004 23:20
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Arcfus Barcwinkle wrote on Wed, 08 Sep 2004 14:41:16 -0400: > On Tue, 07 Sep 2004 12:49:56 +0100, TP <tp@nospam.net> wrote: > > >Having tried the demo, I want Locomotion and I want it now! > > > >It still has all the charm of TTD, but the RCT-style interface for > >building railroad track, structures and stations is outstanding. > > In what way?? In TTD, you could build a 6x4 station with one click. Now you couldn't... only 5x4 ;) > With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured > out how to make a working double-track. That's one of the disadvantages of the flexibility of not having to make rectangular stations. Me, I'd rather have the flexibility. > One of my problems is that I > haven't figured out how to make a one-way signal. Just click the one-way signal icon in the signal construction window. > In a multi-station layout, I've tried merging the tracks, but the > result always looks like a drunk put it together and didn't bother to > actually connect the tracks. It takes some practise, but you'll get better at it I'm sure. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Use tape&glue, no paperweights | Don't remove the "nospam" part.
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Michael Rodgers
Date: Thu, 09 Sep 2004 10:51
Date: Thu, 09 Sep 2004 10:51
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"Josef Drexler" <nospam0804@joesbox.cjb.net> wrote in message news:MPG.1ba94f7c8b67484a989ea8@server.our.house... >> In a multi-station layout, I've tried merging the tracks, but the >> result always looks like a drunk put it together and didn't bother to >> actually connect the tracks. > > It takes some practise, but you'll get better at it I'm sure. Can you make proper double track stations with an overall roof, or are you stuck with what looks like 40 odd seperate blocks joined together?
Re: Chris Sawyer's Locomotion - Should I get it?
Author: Josef Drexler
Date: Fri, 10 Sep 2004 07:41
Date: Fri, 10 Sep 2004 07:41
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Michael Rodgers wrote on Thu, 9 Sep 2004 11:51:14 +0100: > "Josef Drexler" <nospam0804@joesbox.cjb.net> wrote in message > news:MPG.1ba94f7c8b67484a989ea8@server.our.house... > >> In a multi-station layout, I've tried merging the tracks, but the > >> result always looks like a drunk put it together and didn't bother to > >> actually connect the tracks. > > > > It takes some practise, but you'll get better at it I'm sure. > > Can you make proper double track stations with an overall roof, or are you > stuck with what looks like 40 odd seperate blocks joined together? They combine to make a nice looking roof, it's all automatic. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Stop flipping pancakes. | Don't remove the "nospam" part.
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