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Article View: alt.games.microprose.transport-tyc
Article #27824

Re: Chris Sawyer's Locomotion - Should I get it?

#27824
From: Boudewijn Dijkstra
Date: Wed, 08 Sep 2004 20:01
27 lines
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"Arcfus Barcwinkle" <arcfus@whodere.yank> schreef in bericht
news:20kuj0pl5cc6bdldo1n866pns1eku006pb@4ax.com...
> On Tue, 07 Sep 2004 12:49:56 +0100, TP <tp@nospam.net> wrote:
>
> >Having tried the demo, I want Locomotion and I want it now!
> >
> >It still has all the charm of TTD, but the RCT-style interface for
> >building railroad track, structures and stations is outstanding.
>
> In what way??  In TTD, you could build a 6x4 station with one click.
> With Locomotion, it takes FORTY-EIGHT clicks!  I still haven't figured
> out how to make a working double-track.  One of my problems is that I
> haven't figured out how to make a one-way signal.
>
> In a multi-station layout, I've tried merging the tracks, but the
> result always looks like a drunk put it together and didn't bother to
> actually connect the tracks.
>
> The rail graphics look cartoonish and sloppy.  You can no longer
> simply drag yourself a long rail line.  You've got to click forever to
> get it done.
>
> >A quantum leap ahead of TTD, I would say.
>
> It should have been named Transport Tycoon Desuxe.

I think that Locoblowtion would be a more suitable term for that description.
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From: "Boudewijn Dijkstra" <usenet@bdijkstra.tmfweb.nl>
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Subject: Re: Chris Sawyer's Locomotion - Should I get it?
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