Article View: alt.games.microprose.transport-tyc
Article #27548Re: Graphics
From: Daan Krantz
Date: Mon, 29 Mar 2004 13:08
Date: Mon, 29 Mar 2004 13:08
44 lines
3142 bytes
3142 bytes
Dave McMahon wrote: > Hello i would like to design my own stations/Vehicles bridges buildings, > > What tools do i need? and is there info on how to use?? do i need to keep a > certain size etc . > > you need the grf codec wich you can find here: http://www.ttdpatch.net/tools.html#grfcodec you can use the grfwizzard with the codec to give it a nice GUI (the user interface) you can find that here: http://www.divxland.org/ttd/grfwizard.htm With the codec you can decode and encode the grf files. If you decode them you will get a pcx file, wich you can edit with your new sprites. You should do this with a graphics editor that can handle pcx files with a pallet like I-mage : http://www.memecode.com/image.php . Ofcourse other programs will work too. mspaint won't work though becouse it cant handle palets. I sugest you decode the trg1r.grf this file contains all main ttd sprites. There you can see the sizes. To make sprites on your own I suges you read the wiki, wich can be found here: http://wiki.ttdpatch.net/tiki-index.php?page=GRFActionsDetailed . Trouble is it isnt complete yet. It describes how the .NFO files work that company the pcx files. Those nfo file's can be complicated especialy if you want to make use of "calbacks" for for example trains. there is a tutorial in the pipeline here: http://wiki.ttdpatch.net/tiki-index.php?page=GRFTutorial But unfortunately george and I are the only one who have written anything for it, so it isnt even close to being finished. Hmm okey realy long mail, if you need more help (and I'm guesing you will (I'm not in explaining these things as you might have noticed :P)) You can always mail me directly, or to this list ofcourse. Or you can look on irc on the quakenet server for the #tycoon channel (if you got an irc client installed irc://uk.quakenet.org/#tycoon ) Hmm way to long mail, totaly unorganized too. Hope any one understands what I tried to explain, if not just ignore it :P greetings, Daan (broodje)
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!news.glorb.com!ecngs!feeder.ecngs.de!news.cambrium.nl!news.cambrium.nl!zonnet-feed!newsfeed.wirehub.nl!newsfeed.multikabel.nl!news2.euro.net!transit.news.xs4all.nl!195.241.76.212.MISMATCH!tiscali!transit1.news.tiscali.nl!dreader2.news.tiscali.nl!not-for-mail Date: Mon, 29 Mar 2004 15:08:55 +0200 From: Daan Krantz <d.kr...@hccnet.nl> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7b) Gecko/20040316 MultiZilla/1.6.1.0b X-Accept-Language: nl-be, nl, en-us, en MIME-Version: 1.0 Newsgroups: alt.games.microprose.transport-tyc Subject: Re: Graphics References: <RKT9c.27968$Y%6.3283864@wards.force9.net> In-Reply-To: <RKT9c.27968$Y%6.3283864@wards.force9.net> Lines: 44 Message-ID: <40681f41$0$41750$5fc3050@dreader2.news.tiscali.nl> Organization: Tiscali bv NNTP-Posting-Date: 29 Mar 2004 15:06:09 CEST NNTP-Posting-Host: 82.168.58.221 X-Trace: 1080565569 dreader2.news.tiscali.nl 41750 82.168.58.221:1500 X-Complaints-To: ab...@tiscali.nl Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit