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Thread View: alt.games.duke3d
7 messages
7 total messages Started by Kent_Diego Sat, 09 Oct 2004 18:26
Hi-Resolution Textures for Duke3D
#78342
Author: Kent_Diego
Date: Sat, 09 Oct 2004 18:26
6 lines
1204 bytes
There is a long thread on this in the forums at http://3drealms.com
I tried these and they work great: http://www.bur.st/~duke3d/textures.shtml
It makes an old game look new again. This combined with all the user maps
available brings hundreds of hours of modern quality game play.

-Kent
Re: Hi-Resolution Textures for Duke3D ** NewJonoF Update!**
#78343
Author: Kent_Diego
Date: Tue, 19 Oct 2004 04:48
22 lines
1839 bytes
> There is a long thread on this in the forums at http://3drealms.com
> I tried these and they work great:
http://www.bur.st/~duke3d/textures.shtml
> It makes an old game look new again. This combined with all the user maps
> available brings hundreds of hours of modern quality game play.
>
> -Kent
>
Hi all, I just got the new 10-14-2004 update to JonoF's game port. It broke
the above hi-res textures and all my old save games are gone.

To fix textures for new port version, open extra.con file and do search and
replace (twice):

"definetexture 0" with "definetexture " note the extra space. This removes
the leading zero's.

It looks great now but will take a hour to resume my progress with lost save
games. I am waiting for someone to update with even more high resolution
textures in a complete, finished, tested package

-Kent
Re: Hi-Resolution Textures for Duke3D ** NewJonoF Update!**
#78344
Author: drew
Date: Tue, 19 Oct 2004 19:18
32 lines
2165 bytes
Kent_Diego wrote:
>>There is a long thread on this in the forums at http://3drealms.com
>>I tried these and they work great:
> 
> http://www.bur.st/~duke3d/textures.shtml
> 
>>It makes an old game look new again. This combined with all the user maps
>>available brings hundreds of hours of modern quality game play.
>>
>>-Kent
>>
> 
> Hi all, I just got the new 10-14-2004 update to JonoF's game port. It broke
> the above hi-res textures and all my old save games are gone.
> 
> To fix textures for new port version, open extra.con file and do search and
> replace (twice):
> 
> "definetexture 0" with "definetexture " note the extra space. This removes
> the leading zero's.
> 
> It looks great now but will take a hour to resume my progress with lost save
> games. I am waiting for someone to update with even more high resolution
> textures in a complete, finished, tested package
> 
> -Kent
> 

Now, if only we had those great textures for use with the Linux port 
too.....

Drew.
Re: Hi-Resolution Textures for Duke3D ** NewJonoF Update!**
#78345
Author: Kent_Diego
Date: Wed, 20 Oct 2004 00:30
13 lines
1464 bytes
>
> Now, if only we had those great textures for use with the Linux port
> too.....
>
> Drew.
>

Since the JonoF Win32 port and the Ken Silverman's Polymost32 is open
source, it would not be that hard to make a Linux OpenGL port. I just hope
they can get the TCP/IP networking to work someday. BTW, I just got 30 MB
more high-resolution textures from the 3drealms forum link.

-Kent
Re: Hi-Resolution Textures for Duke3D ** NewJonoF Update!**
#78346
Author: drew
Date: Wed, 20 Oct 2004 18:35
21 lines
1762 bytes
Kent_Diego wrote:
>>Now, if only we had those great textures for use with the Linux port
>>too.....
>>
>>Drew.
>>
> 
> 
> Since the JonoF Win32 port and the Ken Silverman's Polymost32 is open
> source, it would not be that hard to make a Linux OpenGL port. I just hope
> they can get the TCP/IP networking to work someday. BTW, I just got 30 MB
> more high-resolution textures from the 3drealms forum link.
> 
> -Kent
> 
> 

I am sure it must be possible, perhaps I will drop the Linux ports 
maintainers a line and ask... http://icculus.org/duke3d/index.html

Drew.
Re: Hi-Resolution Textures for Duke3D ** NewJonoF Update!**
#78347
Author: Kent_Diego
Date: Thu, 21 Oct 2004 02:00
12 lines
1633 bytes
> I am sure it must be possible, perhaps I will drop the Linux ports
> maintainers a line and ask... http://icculus.org/duke3d/index.html
>
> Drew.

Good luck. BTW, there is also a hi-res model project going on in
3drealms.com forum. I just got these cool models to go along with the
textures. http://mitglied.lycos.de/noctrun/files/dukenukem.zip
The pig cops are funny as hell:
http://jonof.edgenetwork.org/index.php?p=jfduke3d

-Kent
Re: Hi-Resolution Textures for Duke3D ** NewJonoF Update!**
#78348
Author: Kent_Diego
Date: Thu, 21 Oct 2004 04:26
28 lines
2091 bytes
"drew" <drew@xxxrileyelf.co.uk> wrote in message
news:4176affa$0$3266$ed2619ec@ptn-nntp-reader02.plus.net...
> Kent_Diego wrote:
> >>Now, if only we had those great textures for use with the Linux port
> >>too.....
> >>
> >>Drew.
> >>
>
> I am sure it must be possible, perhaps I will drop the Linux ports
> maintainers a line and ask... http://icculus.org/duke3d/index.html
>
> Drew.

I just read the following from JonoF in the 3drealms forum:

Not very long now there will be an interim release that corrects the most
annoying bugs in the port and ensures proper Linux operation. I intend to do
it in the next 24 hours.

Jonathon

It was dated last week, so it may not be long for your Linux port that will
be able to make use of hi-res models and textures. So how well to the
present Linux Duke3d ports work?

-Kent
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