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Article #78348

Re: Hi-Resolution Textures for Duke3D ** NewJonoF Update!**

#78348
From: Kent_Diego
Date: Thu, 21 Oct 2004 04:26
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"drew" <drew@xxxrileyelf.co.uk> wrote in message
news:4176affa$0$3266$ed2619ec@ptn-nntp-reader02.plus.net...
> Kent_Diego wrote:
> >>Now, if only we had those great textures for use with the Linux port
> >>too.....
> >>
> >>Drew.
> >>
>
> I am sure it must be possible, perhaps I will drop the Linux ports
> maintainers a line and ask... http://icculus.org/duke3d/index.html
>
> Drew.

I just read the following from JonoF in the 3drealms forum:

Not very long now there will be an interim release that corrects the most
annoying bugs in the port and ensures proper Linux operation. I intend to do
it in the next 24 hours.

Jonathon

It was dated last week, so it may not be long for your Linux port that will
be able to make use of hi-res models and textures. So how well to the
present Linux Duke3d ports work?

-Kent
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From: "Kent_Diego" <None@Nomicrosoft.com>
Newsgroups: alt.games.duke3d
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Subject: Re: Hi-Resolution Textures for Duke3D ** NewJonoF Update!**
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