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Article #78342Hi-Resolution Textures for Duke3D
From: Kent_Diego
Date: Sat, 09 Oct 2004 18:26
Date: Sat, 09 Oct 2004 18:26
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There is a long thread on this in the forums at http://3drealms.com I tried these and they work great: http://www.bur.st/~duke3d/textures.shtml It makes an old game look new again. This combined with all the user maps available brings hundreds of hours of modern quality game play. -Kent
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!peer01.cox.net!cox.net!p01!okepread02.POSTED!53ab2750!not-for-mail From: "Kent_Diego" <None@Nomicrosoft.com> Newsgroups: alt.games.duke3d Subject: Hi-Resolution Textures for Duke3D Lines: 8 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Message-ID: <I3W9d.1718$6P5.1036@okepread02> Date: Sat, 9 Oct 2004 11:26:44 -0700 NNTP-Posting-Host: 68.107.106.155 X-Complaints-To: abuse@cox.net X-Trace: okepread02 1097346408 68.107.106.155 (Sat, 09 Oct 2004 14:26:48 EDT) NNTP-Posting-Date: Sat, 09 Oct 2004 14:26:48 EDT Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit