🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.duke3d
10 messages
10 total messages Started by SLIM Mon, 16 Feb 2004 21:20
Has anyone been able to run Duke3D reliably in Win2K?
#78097
Author: SLIM
Date: Mon, 16 Feb 2004 21:20
4 lines
943 bytes

Tried the suggestions in the FAQ
and still unable to run Duke in Windows 2000
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78098
Author: Kent_Diego
Date: Mon, 16 Feb 2004 22:23
6 lines
1273 bytes
This is the way to play:
http://jonof.edgenetwork.org/buildport/duke3d/
Extract binaries into a folder and copy Duke3d file. Run setup and away you
go. With polymost and OpenGL it is a lot better looking than origional.

-Kent
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78099
Author: SLIM
Date: Tue, 17 Feb 2004 00:18
13 lines
1382 bytes
On Mon, 16 Feb 2004 14:23:55 -0800, "Kent_Diego" <None@Nomicrosoft.com> wrote:

>This is the way to play:
>http://jonof.edgenetwork.org/buildport/duke3d/
>Extract binaries into a folder and copy Duke3d file. Run setup and away you
>go. With polymost and OpenGL it is a lot better looking than origional.
>
>-Kent
>

Hadn't been able to get it to play full-screen.
But in a window it plays great.
Thanks.
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78100
Author: SLIM
Date: Tue, 17 Feb 2004 00:24
10 lines
1361 bytes
On Mon, 16 Feb 2004 14:23:55 -0800, "Kent_Diego" <None@Nomicrosoft.com> wrote:

>This is the way to play:
>http://jonof.edgenetwork.org/buildport/duke3d/
>Extract binaries into a folder and copy Duke3d file. Run setup and away you
>go. With polymost and OpenGL it is a lot better looking than origional.
>
>-Kent
>
OPENGL works but is too dark......even with brightness all the way up.
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78102
Author: SLIM
Date: Tue, 17 Feb 2004 02:01
11 lines
1326 bytes
On Mon, 16 Feb 2004 14:23:55 -0800, "Kent_Diego" <None@Nomicrosoft.com> wrote:

>This is the way to play:
>http://jonof.edgenetwork.org/buildport/duke3d/
>Extract binaries into a folder and copy Duke3d file. Run setup and away you
>go. With polymost and OpenGL it is a lot better looking than origional.
>
>-Kent
>

Now all I need is LAN multiplayer
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78101
Author: George M. Reagan
Date: Tue, 17 Feb 2004 03:25
19 lines
1840 bytes
Try Alt-Enter

"SLIM" <ric.duncan@verizon.net> wrote in message
news:tdn230tucnobeggk9kpse76o3c6792jv6q@4ax.com...
> On Mon, 16 Feb 2004 14:23:55 -0800, "Kent_Diego" <None@Nomicrosoft.com>
wrote:
>
> >This is the way to play:
> >http://jonof.edgenetwork.org/buildport/duke3d/
> >Extract binaries into a folder and copy Duke3d file. Run setup and away
you
> >go. With polymost and OpenGL it is a lot better looking than origional.
> >
> >-Kent
> >
>
> Hadn't been able to get it to play full-screen.
> But in a window it plays great.
> Thanks.
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78104
Author: Kent_Diego
Date: Tue, 17 Feb 2004 04:05
6 lines
1292 bytes
> Now all I need is LAN multiplayer

Read the ReleaseNotes.html document on multiplayer. I am sure JonoF will
have it fully working in a month or two.

-Kent
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78105
Author: SLIM
Date: Tue, 17 Feb 2004 05:30
14 lines
1350 bytes
On Mon, 16 Feb 2004 20:05:52 -0800, "Kent_Diego" <None@Nomicrosoft.com> wrote:

>> Now all I need is LAN multiplayer
>
>Read the ReleaseNotes.html document on multiplayer. I am sure JonoF will
>have it fully working in a month or two.
>
>-Kent
>

installed DukesterX: 
works fine

http://www.dukesterx.com/
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78106
Author: Gary McClintock
Date: Thu, 04 Mar 2004 23:43
9 lines
1378 bytes
I would be lucky to get it to run in XP. I think it is something about how
the Windows Xp and 2000 platformes are done to isolate one program from
another when it crashes that causes the errors in Xp and 2000
"SLIM" <ric.duncan@verizon.net> wrote in message
news:vuc230l8psjkd574saftpelfg77cdtphff@4ax.com...
>
>
> Tried the suggestions in the FAQ
> and still unable to run Duke in Windows 2000
Re: Has anyone been able to run Duke3D reliably in Win2K?
#78107
Author: TX_Dude
Date: Fri, 05 Mar 2004 02:46
17 lines
1706 bytes
On Thu, 4 Mar 2004 17:43:14 -0600, "Gary McClintock" <MagnaMon1971@Hotmail.Com>
wrote:

>I would be lucky to get it to run in XP. I think it is something about how
>the Windows Xp and 2000 platformes are done to isolate one program from
>another when it crashes that causes the errors in Xp and 2000
>"SLIM" <ric.duncan@verizon.net> wrote in message
>news:vuc230l8psjkd574saftpelfg77cdtphff@4ax.com...
>>
>>
>> Tried the suggestions in the FAQ
>> and still unable to run Duke in Windows 2000
>

We been playing the hell out of Jonof's Duke3D port
One machine is XP and the other is W2K
http://jonof.edgenetwork.org/buildport/duke3d/
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads