Article View: alt.games.duke3d
Article #78098Re: Has anyone been able to run Duke3D reliably in Win2K?
From: Kent_Diego
Date: Mon, 16 Feb 2004 22:23
Date: Mon, 16 Feb 2004 22:23
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This is the way to play: http://jonof.edgenetwork.org/buildport/duke3d/ Extract binaries into a folder and copy Duke3d file. Run setup and away you go. With polymost and OpenGL it is a lot better looking than origional. -Kent
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!nntp.giganews.com!nx02.iad01.newshosting.com!newshosting.com!news.glorb.com!cox.net!news-xfer.cox.net!p01!fed1read02.POSTED!not-for-mail From: "Kent_Diego" <None@Nomicrosoft.com> Newsgroups: alt.games.duke3d References: <vuc230l8psjkd574saftpelfg77cdtphff@4ax.com> Subject: Re: Has anyone been able to run Duke3D reliably in Win2K? Lines: 8 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <trbYb.199$o52.149@fed1read02> Date: Mon, 16 Feb 2004 14:23:55 -0800 NNTP-Posting-Host: 68.107.106.155 X-Complaints-To: abuse@cox.net X-Trace: fed1read02 1076970329 68.107.106.155 (Mon, 16 Feb 2004 17:25:29 EST) NNTP-Posting-Date: Mon, 16 Feb 2004 17:25:29 EST Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit