Thread View: alt.games.duke3d
4 messages
4 total messages
Started by Doctor Thomas B. Who
Tue, 12 Aug 2003 03:40
Build help needed! Desperately!
Author: Doctor Thomas B. Who
Date: Tue, 12 Aug 2003 03:40
Date: Tue, 12 Aug 2003 03:40
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1677 bytes
I need someone's help! A few hours ago I was working on a .MAP of my house. It was going alright, and looking good. 3D mode worked fine. Then I tried to put in a 'table' that I was going to make into a sink...and then when I tried to go into 3D mode, the graphics were all smeared, like I was trying to walk out of the level with dnclip in Atomic Edition. I removed the table (and later I tried removing that whole sector) but my level's still messed up! Even when trying to open it in Duke, it still is unplayable!! I have no idea what could have happened, can someone help? Or possibly try to salvage it? My email address is wa3dhb@bellatlantic.net so email me if you want me to send it to you. Thanks!
Re: Build help needed! Desperately!
Author: Tom Breton
Date: Tue, 12 Aug 2003 22:37
Date: Tue, 12 Aug 2003 22:37
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"Doctor Thomas B. Who" <wa3...@bellatlantic.net> writes: > I need someone's help! A few hours ago I was working on a .MAP of my house. > It was going alright, and looking good. 3D mode worked fine. Then I tried > to put in a 'table' that I was going to make into a sink...and then when I > tried to go into 3D mode, the graphics were all smeared, like I was trying > to walk out of the level with dnclip in Atomic Edition. I removed the table > (and later I tried removing that whole sector) but my level's still messed > up! Even when trying to open it in Duke, it still is unplayable!! I have > no idea what could have happened, can someone help? Or possibly try to > salvage it? I'm sorry to tell you that it's pretty hard to fix. Sometimes maps just rip. I find that sector copy is especially prone to causing it, but so darn useful that I use it anyways. The map I have lately been working on ripped worse than that. I kept fixing specific sector problems, other problems kept reappearing. And I was getting some paradoxical walls without sectors and other severely confused areas. What I ended up doing was copying most of a backup copy, plus the new stuff from the ripped version, into a fresh map with sector copy. Took about 2 hours, but it seems fixed. One piece of advice, make frequent backups. > My email address is wa3...@bellatlantic.net so email me if you want me to > send it to you. Thanks! I'll see what I can do. It would be easier if you put it on the web and posted the url. -- Tom Breton at panix.com, username tehom. http://www.panix.com/~tehom
Re: Build help needed! Desperately!
Author: Doctor Thomas B. Who
Date: Wed, 13 Aug 2003 03:21
Date: Wed, 13 Aug 2003 03:21
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Nevermind, I started the level again from scratch and it's looking better than ever. I also put a few messages in here and there, for those who like those sorts of things. (Pascal Rouaud inspired me :-) There's one in there that's sure gonna sting a certain actor I know in the ass... Doctor Thomas B. Who <wa3dhb@bellatlantic.net> wrote in message news:kkZZa.237$jw4.5@nwrdny03.gnilink.net... > I need someone's help! A few hours ago I was working on a .MAP of my house. > It was going alright, and looking good. 3D mode worked fine. Then I tried > to put in a 'table' that I was going to make into a sink...and then when I > tried to go into 3D mode, the graphics were all smeared, like I was trying > to walk out of the level with dnclip in Atomic Edition. I removed the table > (and later I tried removing that whole sector) but my level's still messed > up! Even when trying to open it in Duke, it still is unplayable!! I have > no idea what could have happened, can someone help? Or possibly try to > salvage it? > > My email address is wa3dhb@bellatlantic.net so email me if you want me to > send it to you. Thanks! > >
Re: Build help needed! Desperately!
Author: Doctor Thomas B. Who
Date: Sat, 23 Aug 2003 03:44
Date: Sat, 23 Aug 2003 03:44
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Never ever try to delete an inner loop by overlapping all of its vertexes. That screws the level up permanently. That's most likely what I did. Tom Breton <tehom@REMOVEpanNOSPAMix.com> wrote in message news:m3smo67bao.fsf@panix.com... > "Doctor Thomas B. Who" <wa3dhb@bellatlantic.net> writes: > > > I need someone's help! A few hours ago I was working on a .MAP of my house. > > It was going alright, and looking good. 3D mode worked fine. Then I tried > > to put in a 'table' that I was going to make into a sink...and then when I > > tried to go into 3D mode, the graphics were all smeared, like I was trying > > to walk out of the level with dnclip in Atomic Edition. I removed the table > > (and later I tried removing that whole sector) but my level's still messed > > up! Even when trying to open it in Duke, it still is unplayable!! I have > > no idea what could have happened, can someone help? Or possibly try to > > salvage it? > > I'm sorry to tell you that it's pretty hard to fix. Sometimes maps > just rip. I find that sector copy is especially prone to causing it, > but so darn useful that I use it anyways. > > The map I have lately been working on ripped worse than that. I kept > fixing specific sector problems, other problems kept reappearing. And > I was getting some paradoxical walls without sectors and other > severely confused areas. > > What I ended up doing was copying most of a backup copy, plus the new > stuff from the ripped version, into a fresh map with sector copy. > Took about 2 hours, but it seems fixed. > > One piece of advice, make frequent backups. > > > My email address is wa3dhb@bellatlantic.net so email me if you want me to > > send it to you. Thanks! > > I'll see what I can do. It would be easier if you put it on the web > and posted the url. > > -- > Tom Breton at panix.com, username tehom. http://www.panix.com/~tehom
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