Article View: alt.games.duke3d
Article #77910Re: Build help needed! Desperately!
From: Doctor Thomas B. Who
Date: Sat, 23 Aug 2003 03:44
Date: Sat, 23 Aug 2003 03:44
48 lines
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2965 bytes
Never ever try to delete an inner loop by overlapping all of its vertexes. That screws the level up permanently. That's most likely what I did. Tom Breton <tehom@REMOVEpanNOSPAMix.com> wrote in message news:m3smo67bao.fsf@panix.com... > "Doctor Thomas B. Who" <wa3dhb@bellatlantic.net> writes: > > > I need someone's help! A few hours ago I was working on a .MAP of my house. > > It was going alright, and looking good. 3D mode worked fine. Then I tried > > to put in a 'table' that I was going to make into a sink...and then when I > > tried to go into 3D mode, the graphics were all smeared, like I was trying > > to walk out of the level with dnclip in Atomic Edition. I removed the table > > (and later I tried removing that whole sector) but my level's still messed > > up! Even when trying to open it in Duke, it still is unplayable!! I have > > no idea what could have happened, can someone help? Or possibly try to > > salvage it? > > I'm sorry to tell you that it's pretty hard to fix. Sometimes maps > just rip. I find that sector copy is especially prone to causing it, > but so darn useful that I use it anyways. > > The map I have lately been working on ripped worse than that. I kept > fixing specific sector problems, other problems kept reappearing. And > I was getting some paradoxical walls without sectors and other > severely confused areas. > > What I ended up doing was copying most of a backup copy, plus the new > stuff from the ripped version, into a fresh map with sector copy. > Took about 2 hours, but it seems fixed. > > One piece of advice, make frequent backups. > > > My email address is wa3dhb@bellatlantic.net so email me if you want me to > > send it to you. Thanks! > > I'll see what I can do. It would be easier if you put it on the web > and posted the url. > > -- > Tom Breton at panix.com, username tehom. http://www.panix.com/~tehom
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Path: mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!small1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!spamkiller2.gnilink.net!nwrdny02.gnilink.net.POSTED!53ab2750!not-for-mail From: "Doctor Thomas B. Who" <wa3dhb@bellatlantic.net> Newsgroups: alt.games.duke3d References: <kkZZa.237$jw4.5@nwrdny03.gnilink.net> <m3smo67bao.fsf@panix.com> Subject: Re: Build help needed! Desperately! Lines: 50 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Message-ID: <KqB1b.624$kF1.554@nwrdny02.gnilink.net> Date: Sat, 23 Aug 2003 03:44:42 GMT NNTP-Posting-Host: 151.201.113.149 X-Complaints-To: abuse@verizon.net X-Trace: nwrdny02.gnilink.net 1061610282 151.201.113.149 (Fri, 22 Aug 2003 23:44:42 EDT) NNTP-Posting-Date: Fri, 22 Aug 2003 23:44:42 EDT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit