Article View: alt.games.duke3d
Article #14Re: Duke Nukem is a WIMP
From: TJ Peterson
Date: Mon, 19 Feb 1996 00:00
Date: Mon, 19 Feb 1996 00:00
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3465 bytes
bra...@ecn.purdue.edu (Branden Robinson) wrote: >an52...@anon.penet.fi wrote: > >: Someone said: >: My Opinion:DN3D is cool,but I think he looks stupid.His voice >: is dumb as hell too,they should have had a voice that sounded like >: Arny's,or maybe that guy on the Simpsons that sounds like Arny. >: Anyways a goofy voice would of made the game better. > >: And I AGREE ! I think Duke must be homosexual. He sure looks like a >: faggot, fresh from admiring himself after bodybuilding ! I find it >: hard to believe someone that looks as clean as that can be a hero. >: I Think 3drealms should give him a higher voice, something like >: 'ooh I'm so pretty, lick my love pump, big boy'... > >Why don't you bitch about something substantive, like: > 1) The music/sound setup can't autodetect DMA channels for shit > 2) The saved game thumbnails are corrupted 1/3 to 1/2 the time > 3) Game restores occasionally bomb right out of the program > 4) It likes to wegde machines HARD. As in locking up the keyboard beyond >all hope of a three-finger salute. Once I even crashed into some debug >code that blew my monitor into some half-assed 40x25 CGA text mode, rang >the speaker bell like it was a fire alarm, and dumped the processor >state to LPT1:, complete with the register contents. > >I guess these guys were so busy talking to their lawyers about how >"creating your own levels or reverse engineering the software" (i.e., >writing your own level editors, sound/graphics extraction and replacement >utilites, etc.) is "a violation of the vendor's rights" that they couldn't >be bothered to debug their software. Bullshit. Id let the kids run >hog wild with DOOM and they made a buttload of money. > >Mayhaps that's why Id and Apogee went their separate ways... > >Looks like a beta test to me. Once they work the bugs out, it should be >tolerable, though. > >One last word: DON'T TRY to run this game on a 486DX2/66. It must drop 75% >of the frames. You'll need a Pentium or one of those hopped-up >clock-ntupled AMD 486 chips to get any performance out of this thing. > >Followups trimmed to combat the 13-year old mindset. Not like it'll do any >good. > >-- > "A distributed system is one in which the failure of | G. Branden Robinson > a computer you didn't even know existed can render | Aerospace Engineering > your own computer unusable." | Purdue University > -- Leslie Lamport | bra...@ecn.purdue.edu I have a 486 DX2/66, and I run at about 12-15 Frames Per Second, which I consider reasonable. As for it dropping out and corrupting saves all the time, there is a simple solution. Don't load up smartdrv and emm386. I had these loaded originally, but once I started playing without them loaded, not only did it stop locking up, but it ran faster as well. Since disabling those two files, I've only had Duke lock up once in 2 weeks. Hope this helps... TJ Peterson
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From: TJ Peterson <SL...@cc.usu.edu> Subject: Re: Duke Nukem is a WIMP Date: 1996/02/19 Message-ID: <1996Feb19.123059.74451@cc.usu.edu> X-Deja-AN: 140163461 references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> mime-version: 1.0 newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action x-mailer: Mozilla 1.22 (Windows; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit