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Article View: alt.games.duke3d
Article #15

Re: Duke Nukem is a WIMP

#15
From: bra... Branden Robinson
Date: Tue, 20 Feb 1996 00:00
28 lines
1996 bytes
TJ Peterson (SL...@cc.usu.edu) wrote:

[trimmed out my own post here]

: I have a 486 DX2/66, and I run at about 12-15 Frames Per Second, which I 
: consider reasonable. As for it dropping out and corrupting saves all the 
: time, there is a simple solution. Don't load up smartdrv and emm386. I 
: had these loaded originally, but once I started playing without them 
: loaded, not only did it stop locking up, but it ran faster as well. Since 
: disabling those two files, I've only had Duke lock up once in 2 weeks. 
: Hope this helps...

I don't load those drivers.  Because I run Lose 95, I boot clean when I
want to play those good old DOS games.  No TSR's, minimal device drivers,
etc.  This game really shouldn't be butting heads with a mouse driver or
sound card driver.  (Come to think of it, my CDROM driver loads too, but to
disable that would pretty stupid, seeing as games often ship on CDROM these
days.)

I really don't think a segmentation fault is what's happening.  Unless the
game has some bad code internally, there's just nothing around to fight
with it for room in memory.

--
 "A distributed system is one in which the failure of | G. Branden Robinson
  a computer you didn't even know existed can render  | Aerospace Engineering
  your own computer unusable."                        | Purdue University
                    -- Leslie Lamport                 | bra...@ecn.purdue.edu
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From: bra...@ecn.purdue.edu (Branden Robinson)
Subject: Re: Duke Nukem is a WIMP
Date: 1996/02/20
Message-ID: <4gc7gj$h4s@mozo.cc.purdue.edu>
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references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> <1996Feb19.123059.74451@cc.usu.edu>
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