Article View: alt.games.duke3d
Article #76Re: Duke Nukem is a WIMP
From: wine... Steve Wineberg
Date: Thu, 22 Feb 1996 00:00
Date: Thu, 22 Feb 1996 00:00
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:>>One last word: DON'T TRY to run this game on a 486DX2/66. It must drop 75% :>>of the frames. You'll need a Pentium or one of those hopped-up :>>clock-ntupled AMD 486 chips to get any performance out of this thing. :>> :> I don't quite agree with your statement here. I been running :>(and playing, for that matter) Duke3d on a 486/66 and it has ran :>BEAUTIFULLY! In fact, I'd say much nicer and smoother than DoomII ever :>was. I just did as suggested and boot completly clean and I am even able :>to open up to full screen mode without any sluggishness. :) so much for :>pentiums :) I read these, and decided to try the game for laughs on my word processing machine. It's a Cyrix 486DLC-40 (FPU, Diamond Speedstar64 (ISA) 8meg) and while it *certainly* wasn't as responsive as my DX2-80 with 16meg, it was playable. And with only a 14" monitor on it (as opposed to the 17" on the 80) I wouldn't want to play it at much more than 320x200 on there anyway. I don't think people with low-end machines should be dissuaded from trying it, after all, if they're used to their machines, they don't EXPECT blazing performance.
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From: wine...@iquest.net (Steve Wineberg) Subject: Re: Duke Nukem is a WIMP Date: 1996/02/22 Message-ID: <1996Feb22.024608.22959@indyvax.iupui.edu> X-Deja-AN: 140645724 distribution: world references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit