Article View: alt.games.duke3d
Article #75Re: Duke Nukem is a WIMP
From: TJ Peterson
Date: Tue, 20 Feb 1996 00:00
Date: Tue, 20 Feb 1996 00:00
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3027 bytes
ni...@eden.com (Nick) wrote: >>"getting a better computer" -- mayhaps you'd like to send me the money >to >>do so. The point is that games should be designed for a variety of >platforms. >>Mine is hardly unusual, in any case. The problem lies in software. If >the >>answer to all software bugs was hardware replacement, all software >releases >>would end with ".0". >Man I would love that :> >"What, my game only gets 10 fps? Well, its obvious you need a Xonix..." > >>: >One last word: DON'T TRY to run this game on a 486DX2/66. It must >drop 75% >>: >of the frames. You'll need a Pentium or one of those hopped-up >>: >clock-ntupled AMD 486 chips to get any performance out of this thing. >> >>: I run it on a DX33. Very nicely, thankyou. 8fps in the mode I play at >>: (2/3 screen window, sound FX only - no music or ambience). I can bear >>: 8fps. >> >>*EIGHT* fps? Read my reply to the other gentleman from the UK. Maybe >I'm >>spoiled, but I like being on full screen, high detail, with full >ambience, >>music, duke talk, shadows, etc. etc. And I still seldom dip below 30 >>fps. If you can live with 8fps, more power to ya. >If someone can play well at 8 fps, I would be very scared to take them on >in DukeMatch if they had a 24 fps machine.... > >>I do have one more complaint: >> >>5) Has anyone else noticed some rather primitive sound-sourcing? For >>instance, stand next to a roaring fire -- it comes out equally from both >>speakers -- it doesn't matter if the blaze is to your left or right. I >>thought Descent had this right with fans. >Well, when you're busy RPGing the hell out of something, the exact >location of secondary sounds really doesn't matter. Its nice, but not >very important. > >What really bugs me is DukeMatch.... > >apart from a lot of desync errors, the game bombed a LOT when we had 4 >people. it was fun as hell, but I noticed several computer reboots >(triple faulting) and a lot of hangs, and the aforemention desyncs.... we >did similiar stuff with Doom and Descent, which also had sync problems at >highly variably points, but never at anywhere near 1/4 of this level. > > >-- >Nick >-- >Dragonball(z) FAQ http://www.eden.com/~nickm/db.html >Proud member, DBZLF. >-- >Hell is for very bad people, and the lawyers that defend them. > Did you make sure you disabled Smartdrv, emm386, and other like devices? These will cause lots of crashing, but once I took them out, I've had virtually no crashes... TJ Peterson
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From: TJ Peterson <SL...@cc.usu.edu> Subject: Re: Duke Nukem is a WIMP Date: 1996/02/20 Message-ID: <1996Feb20.181330.74622@cc.usu.edu> X-Deja-AN: 140558835 references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> to: ni...@eden.com mime-version: 1.0 newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action x-mailer: Mozilla 1.22 (Windows; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit