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Article View: alt.games.duke3d
Article #75

Re: Duke Nukem is a WIMP

#75
From: TJ Peterson
Date: Tue, 20 Feb 1996 00:00
63 lines
3027 bytes
ni...@eden.com (Nick) wrote:
>>"getting a better computer" -- mayhaps you'd like to send me the money 
>to
>>do so.  The point is that games should be designed for a variety of 
>platforms.  
>>Mine is hardly unusual, in any case.  The problem lies in software.  If 
>the
>>answer to all software bugs was hardware replacement, all software 
>releases
>>would end with ".0".  
>Man I would love that :>
>"What, my game only gets 10 fps? Well, its obvious you need a Xonix..."
>
>>: >One last word: DON'T TRY to run this game on a 486DX2/66.  It must 
>drop 75%
>>: >of the frames.  You'll need a Pentium or one of those hopped-up
>>: >clock-ntupled AMD 486 chips to get any performance out of this thing.
>>
>>: I run it on a DX33. Very nicely, thankyou. 8fps in the mode I play at
>>: (2/3 screen window, sound FX only - no music or ambience). I can bear
>>: 8fps.
>>
>>*EIGHT* fps?  Read my reply to the other gentleman from the UK.  Maybe 
>I'm
>>spoiled, but I like being on full screen, high detail, with full 
>ambience,
>>music, duke talk, shadows, etc. etc.  And I still seldom dip below 30
>>fps.  If you can live with 8fps, more power to ya.
>If someone can play well at 8 fps, I would be very scared to take them on 
>in DukeMatch if they had a 24 fps machine....
>
>>I do have one more complaint:
>>
>>5) Has anyone else noticed some rather primitive sound-sourcing?  For
>>instance, stand next to a roaring fire -- it comes out equally from both
>>speakers -- it doesn't matter if the blaze is to your left or right.  I
>>thought Descent had this right with fans.
>Well, when you're busy RPGing the hell out of something, the exact 
>location of secondary sounds really doesn't matter. Its nice, but not 
>very important.
>
>What really bugs me is DukeMatch....
>
>apart from a lot of desync errors, the game bombed a LOT when we had 4 
>people. it was fun as hell, but I noticed several computer reboots 
>(triple faulting) and a lot of hangs, and the aforemention desyncs.... we 
>did similiar stuff with Doom and Descent, which also had sync problems at 
>highly variably points, but never at anywhere near 1/4 of this level.
>
>
>-- 
>Nick
>--
>Dragonball(z) FAQ http://www.eden.com/~nickm/db.html
>Proud member, DBZLF. 
>--
>Hell is for very bad people, and the lawyers that defend them.
>

Did you make sure you disabled Smartdrv, emm386, and other like devices? 
These will cause lots of crashing, but once I took them out, I've had 
virtually no crashes...
TJ Peterson
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From: TJ Peterson <SL...@cc.usu.edu>
Subject: Re: Duke Nukem is a WIMP
Date: 1996/02/20
Message-ID: <1996Feb20.181330.74622@cc.usu.edu>
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