Article View: alt.games.duke3d
Article #73Re: Duke Nukem is a WIMP
From: yop... George Handel
Date: Tue, 20 Feb 1996 00:00
Date: Tue, 20 Feb 1996 00:00
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>One last word: DON'T TRY to run this game on a 486DX2/66. It must drop 75% >of the frames. You'll need a Pentium or one of those hopped-up >clock-ntupled AMD 486 chips to get any performance out of this thing. > >Followups trimmed to combat the 13-year old mindset. Not like it'll do any >good. > >-- > "A distributed system is one in which the failure of | G. Branden Robinson > a computer you didn't even know existed can render | Aerospace Engineering > your own computer unusable." | Purdue University > -- Leslie Lamport | bra...@ecn.purdue.edu I don't quite agree with your statement here. I been running (and playing, for that matter) Duke3d on a 486/66 and it has ran BEAUTIFULLY! In fact, I'd say much nicer and smoother than DoomII ever was. I just did as suggested and boot completly clean and I am even able to open up to full screen mode without any sluggishness. :) so much for pentiums :)
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From: yop...@eskimo.com (George Handel) Subject: Re: Duke Nukem is a WIMP Date: 1996/02/20 Message-ID: <Dn3Gvs.215@eskimo.com> X-Deja-AN: 140309711 sender: ne...@eskimo.com (News User Id) x-nntp-posting-host: eskimo.com references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> organization: Eskimo North (206) For-Ever newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit