🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.duke3d
Article #66

Re: Duke Nukem is a WIMP

#66
From: TJ Peterson
Date: Tue, 20 Feb 1996 00:00
19 lines
1040 bytes
bme...@bruce.cs.monash.edu.au (Bernd Meyer) wrote:
>Adam Williamson (Ad...@scss.demon.co.uk) wrote:
>
>: I run it on a DX33. Very nicely, thankyou. 8fps in the mode I play at
>: (2/3 screen window, sound FX only - no music or ambience). I can bear
>: 8fps.
>
>I might be stupid, but:
>
>Where do you guys pull those fps figures from? I have read through all the
>docs I think, and there wasn't a single mention on how to measure these.
>
>Bernie
>

Just type dnrate when you are playing the game to get the frame rate


TJ Peterson
Technical Details
Message-ID: <1996Feb20.181141.74621@cc.usu.edu>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu>

Show Full Headers
Complete Article Headers
From: TJ Peterson <SL...@cc.usu.edu>
Subject: Re: Duke Nukem is a WIMP
Date: 1996/02/20
Message-ID: <1996Feb20.181141.74621@cc.usu.edu>
X-Deja-AN: 140558833
references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu>
to: bme...@bruce.cs.monash.edu.au
mime-version: 1.0
newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action
x-mailer: Mozilla 1.22 (Windows; I; 16bit)
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit