Article View: alt.games.duke3d
Article #65Re: Duke Nukem is a WIMP
From: Adam Williamson
Date: Tue, 20 Feb 1996 00:00
Date: Tue, 20 Feb 1996 00:00
29 lines
1846 bytes
1846 bytes
In article <Dn2vK...@eskimo.com>, Mark Riel <r...@eskimo.com> writes >>>One last word: DON'T TRY to run this game on a 486DX2/66. It must drop 75% >>>of the frames. You'll need a Pentium or one of those hopped-up >>>clock-ntupled AMD 486 chips to get any performance out of this thing. >> >>I run it on a DX33. Very nicely, thankyou. 8fps in the mode I play at >>(2/3 screen window, sound FX only - no music or ambience). I can bear >>8fps. >>-- > 8fps? Too slow. I have a 33, not for much longer though. One Wrong. Nothing is "too slow". Only too slow for certain people. I'd play Duke at 4fps. I've played Screamer at 1fps and managed 33secs for the first track, INCLUDING a powerslide through the tunnel. Beat that :). >thing us 33 users should do is run it in screen mode 0. What the .cfg >file says is chained, but I'm pretty sure means unchained. 33%-50% >faster, really! Try running in S3 enhanced mode. Might help. >thing really wants more than 8 megs. I play a with a little smaller I've got 16, it's the gfx card that slows things up (ISA Cirrus). Ah well, just faxed the order for the P120, bye bye Slowsville :) -- Adam Williamson, D1M - ad...@scss.demon.co.uk http://ourworld.compuserve.com/homepages/The_Williamsons/ Doom2: The Tyranny Levels, Insertion, Memento Mori 2
Technical Details
Message-ID:
<8JdtLGAuwiKxEwLM@scss.demon.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu>Show Full Headers
Complete Article Headers
From: Adam Williamson <Ad...@scss.demon.co.uk> Subject: Re: Duke Nukem is a WIMP Date: 1996/02/20 Message-ID: <8JdtLGAuwiKxEwLM@scss.demon.co.uk> X-Deja-AN: 140377880 distribution: world x-nntp-posting-host: scss.demon.co.uk references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> organization: Lemming Level Design mime-version: 1.0 newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit