Article View: alt.games.duke3d
Article #67Re: Duke Nukem is a WIMP
From: pusem... Pusemuckel
Date: Tue, 20 Feb 1996 00:00
Date: Tue, 20 Feb 1996 00:00
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1433 bytes
Im Artikel <4g9gnq$j...@mozo.cc.purdue.edu>, bra...@ecn.purdue.edu (Branden Robinson) schreibt: > 1) The music/sound setup can't autodetect DMA channels for shit > 2) The saved game thumbnails are corrupted 1/3 to 1/2 the time > 3) Game restores occasionally bomb right out of the program > 4) It likes to wegde machines HARD. As in locking up the keyboard beyond >all hope of a three-finger salute. Once I even crashed into some debug >code that blew my monitor into some half-assed 40x25 CGA text mode, rang >the speaker bell like it was a fire alarm, and dumped the processor >state to LPT1:, complete with the register contents. > > 1) Where is the problem? You don't know them?? 2) I never had corrupted saved games and I have saved very often!! 3) Never had that problem. 4) Never had that problem. I've playing Duke3d very often but I never found any errors in the software!! cu Chris http://user.aol.com/housejoke
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From: pusem...@aol.com (Pusemuckel) Subject: Re: Duke Nukem is a WIMP Date: 1996/02/20 Message-ID: <4gc464$ijv@newsbf02.news.aol.com> X-Deja-AN: 140244374 sender: ro...@newsbf02.news.aol.com references: <4g9gnq$jr7@mozo.cc.purdue.edu> organization: America Online, Inc. (1-800-827-6364) newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit