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Article View: alt.games.duke3d
Article #67

Re: Duke Nukem is a WIMP

#67
From: pusem... Pusemuckel
Date: Tue, 20 Feb 1996 00:00
31 lines
1433 bytes
Im Artikel <4g9gnq$j...@mozo.cc.purdue.edu>, bra...@ecn.purdue.edu
(Branden Robinson) schreibt:

>  1) The music/sound setup can't autodetect DMA channels for shit
>  2) The saved game thumbnails are corrupted 1/3 to 1/2 the time
>  3) Game restores occasionally bomb right out of the program
>  4) It likes to wegde machines HARD.  As in locking up the keyboard
beyond
>all hope of a three-finger salute.  Once I even crashed into some debug
>code that blew my monitor into some half-assed 40x25 CGA text mode, rang
>the speaker bell like it was a fire alarm, and dumped the processor
>state to LPT1:, complete with the register contents.
>
>

1) Where is the problem? You don't know them??
2) I never had corrupted saved games and I have saved
very often!!
3) Never had that problem.
4) Never had that problem.

I've playing Duke3d very often but I never found
any errors in the software!!



cu

Chris

http://user.aol.com/housejoke
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From: pusem...@aol.com (Pusemuckel)
Subject: Re: Duke Nukem is a WIMP
Date: 1996/02/20
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