🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.duke3d
Article #382

Re: Pipebomb limitations

#382
From: va... Vanth
Date: Mon, 15 Apr 1996 00:00
26 lines
1549 bytes
Adam Williamson <Ad...@scss.demon.co.uk> wrote:

>For some weird reason, Vanth <va...@earthlink.net> was possessed to
>write
>>However, on the subject of editing CON files... I've played around and
>>beefed up the shotgun.  One shot either turns an alien into a bloody
>>pool or blows them back about 6-8 feet while killing them.  One direct
>>hit kills a PigCop! :)
>>

>And one direct hit from a pigcop turns you into a bloody mess :)

Also, I forgot to add: There are no pigcops in straight Dukematch.
The mods I made I tested out in single player. Killing a pigcop with
one shot seems a relatively good indication that the shotgun is more
powerful. And yes, I'm fully aware that any weapon boosts also boost
the weapons of your attackers.

My actual goal was to play a Dukematch over Kali that would maximize
the # of kills that occured. I've survived a direct hit from an RPG
with 200 health and 100 armor and I feel that NO ONE should be able to
do that.  Just too damn unrealistic and it makes the guns less fun to
use IMO.

Vanth
 =V=
Technical Details
Message-ID: <4ktt8g$drj@uruguay.it.earthlink.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <4kabi5$754@uruguay.it.earthlink.net> <4kh2m1$r90@ccnet3.ccnet.com> <4kiv1f$pld@bolivia.it.earthlink.net> <DtgyUNAcN$bxEw3h@scss.demon.co.uk>

Show Full Headers
Complete Article Headers
From: va...@earthlink.net (Vanth)
Subject: Re: Pipebomb limitations
Date: 1996/04/15
Message-ID: <4ktt8g$drj@uruguay.it.earthlink.net>
X-Deja-AN: 147615920
references: <4kabi5$754@uruguay.it.earthlink.net> <4kh2m1$r90@ccnet3.ccnet.com> <4kiv1f$pld@bolivia.it.earthlink.net> <DtgyUNAcN$bxEw3h@scss.demon.co.uk>
organization: Earthlink Network, Inc.
newsgroups: alt.games.duke3d
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit