Article View: alt.games.duke3d
Article #382Re: Pipebomb limitations
From: va... Vanth
Date: Mon, 15 Apr 1996 00:00
Date: Mon, 15 Apr 1996 00:00
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1549 bytes
Adam Williamson <Ad...@scss.demon.co.uk> wrote: >For some weird reason, Vanth <va...@earthlink.net> was possessed to >write >>However, on the subject of editing CON files... I've played around and >>beefed up the shotgun. One shot either turns an alien into a bloody >>pool or blows them back about 6-8 feet while killing them. One direct >>hit kills a PigCop! :) >> >And one direct hit from a pigcop turns you into a bloody mess :) Also, I forgot to add: There are no pigcops in straight Dukematch. The mods I made I tested out in single player. Killing a pigcop with one shot seems a relatively good indication that the shotgun is more powerful. And yes, I'm fully aware that any weapon boosts also boost the weapons of your attackers. My actual goal was to play a Dukematch over Kali that would maximize the # of kills that occured. I've survived a direct hit from an RPG with 200 health and 100 armor and I feel that NO ONE should be able to do that. Just too damn unrealistic and it makes the guns less fun to use IMO. Vanth =V=
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From: va...@earthlink.net (Vanth) Subject: Re: Pipebomb limitations Date: 1996/04/15 Message-ID: <4ktt8g$drj@uruguay.it.earthlink.net> X-Deja-AN: 147615920 references: <4kabi5$754@uruguay.it.earthlink.net> <4kh2m1$r90@ccnet3.ccnet.com> <4kiv1f$pld@bolivia.it.earthlink.net> <DtgyUNAcN$bxEw3h@scss.demon.co.uk> organization: Earthlink Network, Inc. newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit