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Article #381

Re: Pipebomb limitations

#381
From: Adam Williamson
Date: Sat, 13 Apr 1996 00:00
30 lines
1700 bytes
For some weird reason, Vanth <va...@earthlink.net> was possessed to
write
>However, on the subject of editing CON files... I've played around and
>beefed up the shotgun.  One shot either turns an alien into a bloody
>pool or blows them back about 6-8 feet while killing them.  One direct
>hit kills a PigCop! :)
>

And one direct hit from a pigcop turns you into a bloody mess :)

>Another idea that I read someone did was to lower the armor to zero
>and make max health 100 for a dukematch with a higher kill ratio
>(after all, nobody should be able to survive a direct hit with an RPG
>no matter what type of body armor they're wearing and you can do this
>with 200 health and 100 armor.)

Come on, haven't you got any imagination? That's kid's stuff (yes, yes,
i'm a kid, so help me :>). Try self-destructing pig cops...ricocheting
waste-bins...rats that blow up when you stand on them (haven't done that
yet - only just thought of it, should be pretty easy and pretty cool :>)

>
>Vanth
> =V=
>

Adam Williamson, D1M - ad...@scss.demon.co.uk
http://ourworld.compuserve.com/homepages/The_Williamsons/
P120/16megEDO/2megDRAMGFX/15inch/4xCD/1.2gigHD/NE2000compat/NT 3.51
/NT 4.0 beta/Win95/Win3.11/DOS 6.22/Doom2 1.9/DCK 3.3
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From: Adam Williamson <Ad...@scss.demon.co.uk>
Subject: Re: Pipebomb limitations
Date: 1996/04/13
Message-ID: <DtgyUNAcN$bxEw3h@scss.demon.co.uk>
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