Article View: alt.games.duke3d
Article #381Re: Pipebomb limitations
From: Adam Williamson
Date: Sat, 13 Apr 1996 00:00
Date: Sat, 13 Apr 1996 00:00
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For some weird reason, Vanth <va...@earthlink.net> was possessed to write >However, on the subject of editing CON files... I've played around and >beefed up the shotgun. One shot either turns an alien into a bloody >pool or blows them back about 6-8 feet while killing them. One direct >hit kills a PigCop! :) > And one direct hit from a pigcop turns you into a bloody mess :) >Another idea that I read someone did was to lower the armor to zero >and make max health 100 for a dukematch with a higher kill ratio >(after all, nobody should be able to survive a direct hit with an RPG >no matter what type of body armor they're wearing and you can do this >with 200 health and 100 armor.) Come on, haven't you got any imagination? That's kid's stuff (yes, yes, i'm a kid, so help me :>). Try self-destructing pig cops...ricocheting waste-bins...rats that blow up when you stand on them (haven't done that yet - only just thought of it, should be pretty easy and pretty cool :>) > >Vanth > =V= > Adam Williamson, D1M - ad...@scss.demon.co.uk http://ourworld.compuserve.com/homepages/The_Williamsons/ P120/16megEDO/2megDRAMGFX/15inch/4xCD/1.2gigHD/NE2000compat/NT 3.51 /NT 4.0 beta/Win95/Win3.11/DOS 6.22/Doom2 1.9/DCK 3.3
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From: Adam Williamson <Ad...@scss.demon.co.uk> Subject: Re: Pipebomb limitations Date: 1996/04/13 Message-ID: <DtgyUNAcN$bxEw3h@scss.demon.co.uk> X-Deja-AN: 147409752 distribution: world x-nntp-posting-host: scss.demon.co.uk references: <4kabi5$754@uruguay.it.earthlink.net> organization: Lemming Level Design mime-version: 1.0 newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit