Article View: alt.games.duke3d
Article #383Re: Pipebomb limitations
From: va... Vanth
Date: Mon, 15 Apr 1996 00:00
Date: Mon, 15 Apr 1996 00:00
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1695 bytes
Adam Williamson <Ad...@scss.demon.co.uk> wrote: >For some weird reason, Vanth <va...@earthlink.net> was possessed to >write >>However, on the subject of editing CON files... I've played around and >>beefed up the shotgun. One shot either turns an alien into a bloody >>pool or blows them back about 6-8 feet while killing them. One direct >>hit kills a PigCop! :) >> >And one direct hit from a pigcop turns you into a bloody mess :) >>Another idea that I read someone did was to lower the armor to zero >>and make max health 100 for a dukematch with a higher kill ratio >>(after all, nobody should be able to survive a direct hit with an RPG >>no matter what type of body armor they're wearing and you can do this >>with 200 health and 100 armor.) >Come on, haven't you got any imagination? That's kid's stuff (yes, yes, >i'm a kid, so help me :>). Try self-destructing pig cops...ricocheting >waste-bins...rats that blow up when you stand on them (haven't done that >yet - only just thought of it, should be pretty easy and pretty cool :>) I know it's kid's stuff, I only just started messing with cons. I have a full time job and other responsibilities you see. :} Vanth =V=
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From: va...@earthlink.net (Vanth) Subject: Re: Pipebomb limitations Date: 1996/04/15 Message-ID: <4ktrme$drj@uruguay.it.earthlink.net> X-Deja-AN: 147613179 references: <4kabi5$754@uruguay.it.earthlink.net> <4kh2m1$r90@ccnet3.ccnet.com> <4kiv1f$pld@bolivia.it.earthlink.net> <DtgyUNAcN$bxEw3h@scss.demon.co.uk> organization: Earthlink Network, Inc. newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit