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Article #383

Re: Pipebomb limitations

#383
From: va... Vanth
Date: Mon, 15 Apr 1996 00:00
28 lines
1695 bytes
Adam Williamson <Ad...@scss.demon.co.uk> wrote:

>For some weird reason, Vanth <va...@earthlink.net> was possessed to
>write
>>However, on the subject of editing CON files... I've played around and
>>beefed up the shotgun.  One shot either turns an alien into a bloody
>>pool or blows them back about 6-8 feet while killing them.  One direct
>>hit kills a PigCop! :)
>>

>And one direct hit from a pigcop turns you into a bloody mess :)

>>Another idea that I read someone did was to lower the armor to zero
>>and make max health 100 for a dukematch with a higher kill ratio
>>(after all, nobody should be able to survive a direct hit with an RPG
>>no matter what type of body armor they're wearing and you can do this
>>with 200 health and 100 armor.)

>Come on, haven't you got any imagination? That's kid's stuff (yes, yes,
>i'm a kid, so help me :>). Try self-destructing pig cops...ricocheting
>waste-bins...rats that blow up when you stand on them (haven't done that
>yet - only just thought of it, should be pretty easy and pretty cool :>)

I know it's kid's stuff, I only just started messing with cons. I have
a full time job and other responsibilities you see.  :}

Vanth
 =V=
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From: va...@earthlink.net (Vanth)
Subject: Re: Pipebomb limitations
Date: 1996/04/15
Message-ID: <4ktrme$drj@uruguay.it.earthlink.net>
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references: <4kabi5$754@uruguay.it.earthlink.net> <4kh2m1$r90@ccnet3.ccnet.com> <4kiv1f$pld@bolivia.it.earthlink.net> <DtgyUNAcN$bxEw3h@scss.demon.co.uk>
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