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Article View: alt.games.duke3d
Article #380

Re: Pipebomb limitations

#380
From: va... Vanth
Date: Mon, 15 Apr 1996 00:00
35 lines
1948 bytes
Adam Williamson <Ad...@scss.demon.co.uk> wrote:

>For some weird reason, Vanth <va...@earthlink.net> was possessed to
>write
>>Seems I was off a bit on this.  After further experimentation in the
>>same area, I discovered that if you are practically on top of the
>>location of the pipebomb you take no damage (i.e. against the wall
>>with the holoduke access door open or right against the sit-down
>>vidgame) BUT, if you back up just a hair you WILL take damage...
>>
>This is due to a stupid set of coding on Apogee's part. The damage line
>for pipebombs is something like:

>hitradius 2048 WEAKEST WEAK MEDIUMSTRENGTH TOUGH

>The weakest-tough are definitions from defs.con, but they are
>descriptive. Anyway, the point is that the damage starts from the actual
>bomb and goes OUTWARDS. So standing on the bomb gives you WEAKEST
>damage, 512 away gives you WEAK damage, 1024 away you get MEDIUMSTRENGTH
>damage and 1536-2048 away gives you TOUGH damage! Weird. Just reverse
>the order, for how it _should_ be.

>Your local coding wizz
>--
>Adam Williamson, D1M - ad...@scss.demon.co.uk
>http://ourworld.compuserve.com/homepages/The_Williamsons/
>P120/16megEDO/2megDRAMGFX/15inch/4xCD/1.2gigHD/NE2000compat/NT 3.51
>/NT 4.0 beta/Win95/Win3.11/DOS 6.22/Doom2 1.9/DCK 3.3

Yes.. but standing right in front of the holoduke alcove (against the
wall itself at the opening) nets me NO damage while standing a hair
back gets me killed.  Check it out.

Vanth
 =V=   
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From: va...@earthlink.net (Vanth)
Subject: Re: Pipebomb limitations
Date: 1996/04/15
Message-ID: <4ktrjd$drj@uruguay.it.earthlink.net>
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references: <4kabi5$754@uruguay.it.earthlink.net> <4kium5$pld@bolivia.it.earthlink.net> <Z9C0wRAVQ$bxEwUW@scss.demon.co.uk>
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