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Article #379

Re: Pipebomb limitations

#379
From: Adam Williamson
Date: Sat, 13 Apr 1996 00:00
26 lines
1671 bytes
For some weird reason, Vanth <va...@earthlink.net> was possessed to
write
>Seems I was off a bit on this.  After further experimentation in the
>same area, I discovered that if you are practically on top of the
>location of the pipebomb you take no damage (i.e. against the wall
>with the holoduke access door open or right against the sit-down
>vidgame) BUT, if you back up just a hair you WILL take damage...
>
This is due to a stupid set of coding on Apogee's part. The damage line
for pipebombs is something like:

hitradius 2048 WEAKEST WEAK MEDIUMSTRENGTH TOUGH

The weakest-tough are definitions from defs.con, but they are
descriptive. Anyway, the point is that the damage starts from the actual
bomb and goes OUTWARDS. So standing on the bomb gives you WEAKEST
damage, 512 away gives you WEAK damage, 1024 away you get MEDIUMSTRENGTH
damage and 1536-2048 away gives you TOUGH damage! Weird. Just reverse
the order, for how it _should_ be.

Your local coding wizz
--
Adam Williamson, D1M - ad...@scss.demon.co.uk
http://ourworld.compuserve.com/homepages/The_Williamsons/
P120/16megEDO/2megDRAMGFX/15inch/4xCD/1.2gigHD/NE2000compat/NT 3.51
/NT 4.0 beta/Win95/Win3.11/DOS 6.22/Doom2 1.9/DCK 3.3
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From: Adam Williamson <Ad...@scss.demon.co.uk>
Subject: Re: Pipebomb limitations
Date: 1996/04/13
Message-ID: <Z9C0wRAVQ$bxEwUW@scss.demon.co.uk>
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