Article View: alt.games.duke3d
Article #379Re: Pipebomb limitations
From: Adam Williamson
Date: Sat, 13 Apr 1996 00:00
Date: Sat, 13 Apr 1996 00:00
26 lines
1671 bytes
1671 bytes
For some weird reason, Vanth <va...@earthlink.net> was possessed to write >Seems I was off a bit on this. After further experimentation in the >same area, I discovered that if you are practically on top of the >location of the pipebomb you take no damage (i.e. against the wall >with the holoduke access door open or right against the sit-down >vidgame) BUT, if you back up just a hair you WILL take damage... > This is due to a stupid set of coding on Apogee's part. The damage line for pipebombs is something like: hitradius 2048 WEAKEST WEAK MEDIUMSTRENGTH TOUGH The weakest-tough are definitions from defs.con, but they are descriptive. Anyway, the point is that the damage starts from the actual bomb and goes OUTWARDS. So standing on the bomb gives you WEAKEST damage, 512 away gives you WEAK damage, 1024 away you get MEDIUMSTRENGTH damage and 1536-2048 away gives you TOUGH damage! Weird. Just reverse the order, for how it _should_ be. Your local coding wizz -- Adam Williamson, D1M - ad...@scss.demon.co.uk http://ourworld.compuserve.com/homepages/The_Williamsons/ P120/16megEDO/2megDRAMGFX/15inch/4xCD/1.2gigHD/NE2000compat/NT 3.51 /NT 4.0 beta/Win95/Win3.11/DOS 6.22/Doom2 1.9/DCK 3.3
Technical Details
Message-ID:
<Z9C0wRAVQ$bxEwUW@scss.demon.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<4kabi5$754@uruguay.it.earthlink.net>Show Full Headers
Complete Article Headers
From: Adam Williamson <Ad...@scss.demon.co.uk> Subject: Re: Pipebomb limitations Date: 1996/04/13 Message-ID: <Z9C0wRAVQ$bxEwUW@scss.demon.co.uk> X-Deja-AN: 147409745 distribution: world x-nntp-posting-host: scss.demon.co.uk references: <4kabi5$754@uruguay.it.earthlink.net> organization: Lemming Level Design mime-version: 1.0 newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit