Article View: alt.games.duke3d
Article #12Re: Duke Nukem is a WIMP
From: bra... Branden Robinson
Date: Tue, 20 Feb 1996 00:00
Date: Tue, 20 Feb 1996 00:00
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1391 bytes
Bernd Meyer (bme...@bruce.cs.monash.edu.au) wrote:
: Adam Williamson (Ad...@scss.demon.co.uk) wrote:
: : I run it on a DX33. Very nicely, thankyou. 8fps in the mode I play at
: : (2/3 screen window, sound FX only - no music or ambience). I can bear
: : 8fps.
: I might be stupid, but:
: Where do you guys pull those fps figures from? I have read through all the
: docs I think, and there wasn't a single mention on how to measure these.
It's a "cheat code". Type DNRATE during game play and viola, there ya go.
--
Murphy's Guide to Science: | G. Branden Robinson
"If it's green or squirms, it's biology. | Aerospace Engineering
If it stinks, it's chemistry. | Purdue University
If it doesn't work, it's physics." | bra...@ecn.purdue.edu
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From: bra...@ecn.purdue.edu (Branden Robinson) Subject: Re: Duke Nukem is a WIMP Date: 1996/02/20 Message-ID: <4gc797$h4s@mozo.cc.purdue.edu> X-Deja-AN: 140247855 distribution: world references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> <GwzHkhAXTMKxEwOr@scss.demon.co.uk> <4gbp4f$5c0@harbinger.cc.monash.edu.au> organization: Purdue University newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit