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Article #11

Re: Duke Nukem is a WIMP

#11
From: r... Rob J. Nauta
Date: Thu, 22 Feb 1996 00:00
25 lines
1638 bytes
wni...@vanbc.wimsey.com (William Robert Night) writes:

>Bernd Meyer (bme...@bruce.cs.monash.edu.au) wrote:
: Adam Williamson (Ad...@scss.demon.co.uk) wrote:
: : I run it on a DX33. Very nicely, thankyou. 8fps in the mode I play at
: Where do you guys pull those fps figures from? I have read through all the
: docs I think, and there wasn't a single mention on how to measure these.

>type DNRATE and it will return the framerate

But keep in mind that it show something like:
  17
  0
in other words, two numbers. SOmetimes someome with a lame computer
like a 486/33 that has 6 frames/second starts boasting here 'my PC
is cool since I can plan DN3D at 60 frames a second, d00d !@!*(@&'.
He doesn't realise that 7 doesn't mean 70 !
                        0 

Rob
--
      -=*=-	| Across 50 states of mind, I didn't feel inclined. You waited
  Rob J. Nauta	| yesterday, I didn't come your way. Now time is moving on,
 r...@xs4all.nl	| I know it won't be long.  Till I'm shuffling away, with
      -=*=-	| nothing more to say. (Ride - 'Going blank again')
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From: r...@xs4all.nl (Rob J. Nauta)
Subject: Re: Duke Nukem is a WIMP
Date: 1996/02/22
Message-ID: <4ghitr$hi8@news.xs4all.nl>
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