Article View: alt.games.duke3d
Article #11Re: Duke Nukem is a WIMP
From: r... Rob J. Nauta
Date: Thu, 22 Feb 1996 00:00
Date: Thu, 22 Feb 1996 00:00
25 lines
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1638 bytes
wni...@vanbc.wimsey.com (William Robert Night) writes:
>Bernd Meyer (bme...@bruce.cs.monash.edu.au) wrote:
: Adam Williamson (Ad...@scss.demon.co.uk) wrote:
: : I run it on a DX33. Very nicely, thankyou. 8fps in the mode I play at
: Where do you guys pull those fps figures from? I have read through all the
: docs I think, and there wasn't a single mention on how to measure these.
>type DNRATE and it will return the framerate
But keep in mind that it show something like:
17
0
in other words, two numbers. SOmetimes someome with a lame computer
like a 486/33 that has 6 frames/second starts boasting here 'my PC
is cool since I can plan DN3D at 60 frames a second, d00d !@!*(@&'.
He doesn't realise that 7 doesn't mean 70 !
0
Rob
--
-=*=- | Across 50 states of mind, I didn't feel inclined. You waited
Rob J. Nauta | yesterday, I didn't come your way. Now time is moving on,
r...@xs4all.nl | I know it won't be long. Till I'm shuffling away, with
-=*=- | nothing more to say. (Ride - 'Going blank again')
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From: r...@xs4all.nl (Rob J. Nauta) Subject: Re: Duke Nukem is a WIMP Date: 1996/02/22 Message-ID: <4ghitr$hi8@news.xs4all.nl> X-Deja-AN: 140616785 references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> <GwzHkhAXTMKxEwOr@scss.demon.co.uk> <4gbp4f$5c0@harbinger.cc.monash.edu.au> <4gc49s$or1@wolfe.wimsey.com> organization: XS4ALL, networking for the masses newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit