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3 total messages Started by mori Wed, 25 Jan 2006 22:45
Final Doom for Win95
#94280
Author: mori
Date: Wed, 25 Jan 2006 22:45
18 lines
1846 bytes
Hi,

I haven't played Doom in years. My son recently came across my Final Doom
for Win98 CD and got me to install on my current poot. I done this and added
doom.wad and doom2.wad found in a dark dusty corner. My problem is that all
four of the games hang the poot and at no particular time. i.e you can play
for half an hour and then it hangs, or it could hang in the first couple of
seconds of playing. When I had them installed on my old win95 system there
were no such problems.
I am currently running with win98 and XP on an AMD-K6 3D @ 533Mhz and 184Mb
RAM. Although it isn't exactly a high-tech poot by todays standards, it *is*
vastly superior to what I used to run Doom on.

Anyone had similar problems and managed to resolve them?

many thanks

mori
Re: Final Doom for Win95
#94281
Author: Stephen Howe
Date: Wed, 25 Jan 2006 23:22
34 lines
2539 bytes
> I haven't played Doom in years. My son recently came across my Final Doom
> for Win98 CD and got me to install on my current poot. I done this and 
> added
> doom.wad and doom2.wad found in a dark dusty corner. My problem is that 
> all
> four of the games hang the poot and at no particular time. i.e you can 
> play
> for half an hour and then it hangs, or it could hang in the first couple 
> of
> seconds of playing. When I had them installed on my old win95 system there
> were no such problems.
> I am currently running with win98 and XP on an AMD-K6 3D @ 533Mhz and 
> 184Mb
> RAM. Although it isn't exactly a high-tech poot by todays standards, it 
> *is*
> vastly superior to what I used to run Doom on.
>
> Anyone had similar problems and managed to resolve them?

Are you talking about the Windows version of Final DOOM (DOOM95.EXE) and not 
the two DOS Final Doom executables?
If so -> DOOM95 is flaky. I have used it many times in the past
1) If you save right during the point when an archvile attacks and restore, 
the restore will fail (but that is true of original Doom as well)
2) DOOM95 also fouls up restoring a game when any monsters are busy 
attacking. At this point you have to close DOOM95 (and for Windows 95/98/ME, 
a reboot may be necessary).

You are better off downloading the Doomsday engine which can play at higher 
resoutions than what FD offers.
See
http://www.doomsdayhq.com/

Stephen Howe 
Re: Final Doom for Win95
#94282
Author: mori
Date: Thu, 26 Jan 2006 01:27
53 lines
2891 bytes
"Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message
news:43d80866$0$27890$cc9e4d1f@news.dial.pipex.com...
> > I haven't played Doom in years. My son recently came across my Final
Doom
> > for Win98 CD and got me to install on my current poot. I done this and
> > added
> > doom.wad and doom2.wad found in a dark dusty corner. My problem is that
> > all
> > four of the games hang the poot and at no particular time. i.e you can
> > play
> > for half an hour and then it hangs, or it could hang in the first couple
> > of
> > seconds of playing. When I had them installed on my old win95 system
there
> > were no such problems.
> > I am currently running with win98 and XP on an AMD-K6 3D @ 533Mhz and
> > 184Mb
> > RAM. Although it isn't exactly a high-tech poot by todays standards, it
> > *is*
> > vastly superior to what I used to run Doom on.
> >
> > Anyone had similar problems and managed to resolve them?
>
> Are you talking about the Windows version of Final DOOM (DOOM95.EXE) and
not
> the two DOS Final Doom executables?

Yup, sorry, just rechecked what I had written above, I meant "Final Doom for
Win95 CD"
and is the DOOM95.EXE

> If so -> DOOM95 is flaky. I have used it many times in the past
> 1) If you save right during the point when an archvile attacks and
restore,
> the restore will fail (but that is true of original Doom as well)
> 2) DOOM95 also fouls up restoring a game when any monsters are busy
> attacking. At this point you have to close DOOM95 (and for Windows
95/98/ME,
> a reboot may be necessary).
>
> You are better off downloading the Doomsday engine which can play at
higher
> resoutions than what FD offers.
> See
> http://www.doomsdayhq.com/
>

Thanks, I'll take a look ;-)

> Stephen Howe
>
>
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