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Article #94282

Re: Final Doom for Win95

#94282
From: mori
Date: Thu, 26 Jan 2006 01:27
53 lines
2891 bytes
"Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message
news:43d80866$0$27890$cc9e4d1f@news.dial.pipex.com...
> > I haven't played Doom in years. My son recently came across my Final
Doom
> > for Win98 CD and got me to install on my current poot. I done this and
> > added
> > doom.wad and doom2.wad found in a dark dusty corner. My problem is that
> > all
> > four of the games hang the poot and at no particular time. i.e you can
> > play
> > for half an hour and then it hangs, or it could hang in the first couple
> > of
> > seconds of playing. When I had them installed on my old win95 system
there
> > were no such problems.
> > I am currently running with win98 and XP on an AMD-K6 3D @ 533Mhz and
> > 184Mb
> > RAM. Although it isn't exactly a high-tech poot by todays standards, it
> > *is*
> > vastly superior to what I used to run Doom on.
> >
> > Anyone had similar problems and managed to resolve them?
>
> Are you talking about the Windows version of Final DOOM (DOOM95.EXE) and
not
> the two DOS Final Doom executables?

Yup, sorry, just rechecked what I had written above, I meant "Final Doom for
Win95 CD"
and is the DOOM95.EXE

> If so -> DOOM95 is flaky. I have used it many times in the past
> 1) If you save right during the point when an archvile attacks and
restore,
> the restore will fail (but that is true of original Doom as well)
> 2) DOOM95 also fouls up restoring a game when any monsters are busy
> attacking. At this point you have to close DOOM95 (and for Windows
95/98/ME,
> a reboot may be necessary).
>
> You are better off downloading the Doomsday engine which can play at
higher
> resoutions than what FD offers.
> See
> http://www.doomsdayhq.com/
>

Thanks, I'll take a look ;-)

> Stephen Howe
>
>
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From: "mori" <moriman-no@-spambtinternet.com>
Newsgroups: alt.games.doom
Subject: Re: Final Doom for Win95
Date: Thu, 26 Jan 2006 01:27:36 +0000 (UTC)
Organization: BT Openworld
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